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mini_d3d12.h File Reference

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Classes

struct  _SECURITY_ATTRIBUTES
 
union  _LARGE_INTEGER
 
struct  tagRECT
 
struct  _GUID
 
struct  _RPC_VERSION
 
struct  _RPC_SYNTAX_IDENTIFIER
 
struct  _RPC_MESSAGE
 
struct  IUnknownVtbl
 
struct  DXGI_SAMPLE_DESC
 
struct  _D3D_SHADER_MACRO
 
struct  ID3D10BlobVtbl
 
struct  ID3D12ObjectVtbl
 
struct  ID3D12DeviceChildVtbl
 
struct  ID3D12RootSignatureVtbl
 
struct  ID3D12PageableVtbl
 
struct  D3D12_RANGE
 
struct  D3D12_BOX
 
struct  D3D12_COMMAND_QUEUE_DESC
 
struct  D3D12_SHADER_BYTECODE
 
struct  D3D12_SO_DECLARATION_ENTRY
 
struct  D3D12_STREAM_OUTPUT_DESC
 
struct  D3D12_RENDER_TARGET_BLEND_DESC
 
struct  D3D12_BLEND_DESC
 
struct  D3D12_RASTERIZER_DESC
 
struct  D3D12_DEPTH_STENCILOP_DESC
 
struct  D3D12_DEPTH_STENCIL_DESC
 
struct  D3D12_INPUT_ELEMENT_DESC
 
struct  D3D12_INPUT_LAYOUT_DESC
 
struct  D3D12_CACHED_PIPELINE_STATE
 
struct  D3D12_GRAPHICS_PIPELINE_STATE_DESC
 
struct  D3D12_COMPUTE_PIPELINE_STATE_DESC
 
struct  D3D12_RESOURCE_ALLOCATION_INFO
 
struct  D3D12_RESOURCE_DESC
 
struct  D3D12_HEAP_PROPERTIES
 
struct  D3D12_DEPTH_STENCIL_VALUE
 
struct  D3D12_CLEAR_VALUE
 
struct  D3D12_BUFFER_SRV
 
struct  D3D12_TEX1D_SRV
 
struct  D3D12_TEX1D_ARRAY_SRV
 
struct  D3D12_TEX2D_SRV
 
struct  D3D12_TEX2D_ARRAY_SRV
 
struct  D3D12_TEX3D_SRV
 
struct  D3D12_TEXCUBE_SRV
 
struct  D3D12_TEXCUBE_ARRAY_SRV
 
struct  D3D12_TEX2DMS_SRV
 
struct  D3D12_TEX2DMS_ARRAY_SRV
 
struct  D3D12_SHADER_RESOURCE_VIEW_DESC
 
struct  D3D12_CONSTANT_BUFFER_VIEW_DESC
 
struct  D3D12_CPU_DESCRIPTOR_HANDLE
 
struct  D3D12_GPU_DESCRIPTOR_HANDLE
 
struct  D3D12_BUFFER_UAV
 
struct  D3D12_TEX1D_UAV
 
struct  D3D12_TEX1D_ARRAY_UAV
 
struct  D3D12_TEX2D_UAV
 
struct  D3D12_TEX2D_ARRAY_UAV
 
struct  D3D12_TEX3D_UAV
 
struct  D3D12_UNORDERED_ACCESS_VIEW_DESC
 
struct  D3D12_BUFFER_RTV
 
struct  D3D12_TEX1D_RTV
 
struct  D3D12_TEX1D_ARRAY_RTV
 
struct  D3D12_TEX2D_RTV
 
struct  D3D12_TEX2DMS_RTV
 
struct  D3D12_TEX2D_ARRAY_RTV
 
struct  D3D12_TEX2DMS_ARRAY_RTV
 
struct  D3D12_TEX3D_RTV
 
struct  D3D12_RENDER_TARGET_VIEW_DESC
 
struct  D3D12_TEX1D_DSV
 
struct  D3D12_TEX1D_ARRAY_DSV
 
struct  D3D12_TEX2D_DSV
 
struct  D3D12_TEX2D_ARRAY_DSV
 
struct  D3D12_TEX2DMS_DSV
 
struct  D3D12_TEX2DMS_ARRAY_DSV
 
struct  D3D12_DEPTH_STENCIL_VIEW_DESC
 
struct  D3D12_SAMPLER_DESC
 
struct  D3D12_DESCRIPTOR_HEAP_DESC
 
struct  D3D12_HEAP_DESC
 
struct  D3D12_SUBRESOURCE_FOOTPRINT
 
struct  D3D12_PLACED_SUBRESOURCE_FOOTPRINT
 
struct  D3D12_QUERY_HEAP_DESC
 
struct  D3D12_INDIRECT_ARGUMENT_DESC
 
struct  D3D12_COMMAND_SIGNATURE_DESC
 
struct  D3D12_PACKED_MIP_INFO
 
struct  D3D12_TILE_SHAPE
 
struct  D3D12_SUBRESOURCE_TILING
 
struct  D3D12_TILED_RESOURCE_COORDINATE
 
struct  D3D12_TILE_REGION_SIZE
 
struct  D3D12_TEXTURE_COPY_LOCATION
 
struct  D3D12_INDEX_BUFFER_VIEW
 
struct  D3D12_VIEWPORT
 
struct  D3D12_RESOURCE_TRANSITION_BARRIER
 
struct  D3D12_RESOURCE_ALIASING_BARRIER
 
struct  D3D12_RESOURCE_UAV_BARRIER
 
struct  D3D12_RESOURCE_BARRIER
 
struct  D3D12_VERTEX_BUFFER_VIEW
 
struct  D3D12_STREAM_OUTPUT_BUFFER_VIEW
 
struct  D3D12_DISCARD_REGION
 
struct  D3D12_DESCRIPTOR_RANGE
 
struct  D3D12_ROOT_DESCRIPTOR_TABLE
 
struct  D3D12_ROOT_CONSTANTS
 
struct  D3D12_ROOT_DESCRIPTOR
 
struct  D3D12_ROOT_PARAMETER
 
struct  D3D12_STATIC_SAMPLER_DESC
 
struct  D3D12_ROOT_SIGNATURE_DESC
 
struct  D3D12_DESCRIPTOR_RANGE1
 
struct  D3D12_ROOT_DESCRIPTOR_TABLE1
 
struct  D3D12_ROOT_DESCRIPTOR1
 
struct  D3D12_ROOT_PARAMETER1
 
struct  D3D12_ROOT_SIGNATURE_DESC1
 
struct  D3D12_VERSIONED_ROOT_SIGNATURE_DESC
 
struct  ID3D12ResourceVtbl
 
struct  ID3D12CommandAllocatorVtbl
 
struct  ID3D12CommandListVtbl
 
struct  ID3D12GraphicsCommandListVtbl
 
struct  ID3D12CommandQueueVtbl
 
struct  __LUID
 
struct  ID3D12DeviceVtbl
 
struct  ID3D12FenceVtbl
 
struct  ID3D12PipelineStateVtbl
 
struct  ID3D12DescriptorHeapVtbl
 
struct  ID3D12QueryHeapVtbl
 
struct  ID3D12DebugVtbl
 
struct  DXGI_ADAPTER_DESC
 
struct  DXGI_ADAPTER_DESC1
 
struct  IDXGIObjectVtbl
 
struct  IDXGIFactoryVtbl
 
struct  IDXGIAdapterVtbl
 
struct  IDXGIFactory1Vtbl
 
struct  IDXGIAdapter1Vtbl
 

Macros

#define __midl
 
#define _In_
 
#define _In_z_
 
#define _In_opt_
 
#define _Out_
 
#define _Out_opt_
 
#define _Inout_
 
#define _Inout_opt_
 
#define _COM_Outptr_
 
#define _COM_Outptr_opt_
 
#define _Check_return_
 
#define _Null_terminated_
 
#define _Return_type_success_(expr)
 
#define _Post_equal_to_(e)
 
#define _Post_satisfies_(expr)
 
#define _In_range_(lb, ub)
 
#define _In_reads_(size)
 
#define _In_reads_opt_(size)
 
#define _In_reads_bytes_(size)
 
#define _In_reads_bytes_opt_(size)
 
#define _Out_writes_(size)
 
#define _Out_writes_opt_(size)
 
#define _Out_writes_bytes_(size)
 
#define _Out_writes_bytes_opt_(size)
 
#define _Inout_updates_bytes_(size)
 
#define _Field_size_full_(size)
 
#define _Field_size_bytes_full_(size)
 
#define _Outptr_opt_result_bytebuffer_(size)
 
#define _Must_inspect_result_
 
#define __specstrings
 
#define _Always_(annos)
 
#define __RPC_string
 
#define __RPC__deref_out
 
#define WINAPI   __stdcall
 
#define VOID   void
 
#define CONST   const
 
#define far
 
#define near
 
#define FAR   far
 
#define NEAR   near
 
#define FALSE   0
 
#define TRUE   1
 
#define _W64
 
#define __int3264   INT32
 
#define STRICT   1
 
#define STDMETHODCALLTYPE   __export __stdcall
 
#define STDMETHODVCALLTYPE   __export __cdecl
 
#define STDAPICALLTYPE   __export __stdcall
 
#define STDAPIVCALLTYPE   __export __cdecl
 
#define DUMMYSTRUCTNAME
 
#define EXTERN_C   extern
 
#define EXTERN_C_START
 
#define EXTERN_C_END
 
#define DECLSPEC_IMPORT
 
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE)
 
#define DECLSPEC_NOTHROW
 
#define DECLARE_HANDLE(name)
 
#define _HRESULT_TYPEDEF_(_sc)   ((HRESULT)_sc)
 
#define S_OK   _HRESULT_TYPEDEF_(0x0L)
 
#define E_UNEXPECTED   _HRESULT_TYPEDEF_(0x8000FFFFL)
 
#define DXGI_ERROR_NOT_FOUND   _HRESULT_TYPEDEF_(0x887a0002)
 
#define SUCCEEDED(hr)   (((HRESULT)(hr)) >= 0)
 
#define FAILED(hr)   (((HRESULT)(hr)) < 0)
 
#define __MIDL_CONST   const
 
#define REFIID   const IID *__MIDL_CONST
 
#define REFGUID   const GUID *__MIDL_CONST
 
#define DECLSPEC_SELECTANY
 
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)   EXTERN_C const GUID FAR name
 
#define __RPC_API
 
#define __RPC_USER
 
#define __RPC_STUB
 
#define RPC_ENTRY
 
#define __RPC_FAR
 
#define UUID_DEFINED
 
#define uuid_t   UUID
 
#define rpc_binding_handle_t   RPC_BINDING_HANDLE
 
#define RPC_MGR_EPV   void
 
#define DECLSPEC_NOVTABLE
 
#define DECLSPEC_UUID(x)
 
#define MIDL_INTERFACE(x)   struct DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
 
#define BEGIN_INTERFACE
 
#define END_INTERFACE
 
#define WINOLEAPI   EXTERN_C DECLSPEC_IMPORT HRESULT STDAPICALLTYPE
 
#define WINOLEAPI_(type)   EXTERN_C DECLSPEC_IMPORT type STDAPICALLTYPE
 
#define COM_DECLSPEC_NOTHROW   DECLSPEC_NOTHROW
 
#define interface   struct
 
#define STDMETHOD(method)   HRESULT(STDMETHODCALLTYPE *method)
 
#define STDMETHOD_(type, method)   type(STDMETHODCALLTYPE *method)
 
#define STDMETHODV(method)   HRESULT(STDMETHODVCALLTYPE *method)
 
#define STDMETHODV_(type, method)   type(STDMETHODVCALLTYPE *method)
 
#define IFACEMETHOD(method)   __override STDMETHOD(method)
 
#define IFACEMETHOD_(type, method)   __override STDMETHOD_(type, method)
 
#define IFACEMETHODV(method)   __override STDMETHODV(method)
 
#define IFACEMETHODV_(type, method)   __override STDMETHODV_(type, method)
 
#define PURE
 
#define THIS_   INTERFACE FAR *This,
 
#define THIS   INTERFACE FAR *This
 
#define CONST_VTBL
 
#define DECLARE_INTERFACE(iface)
 
#define DECLARE_INTERFACE_(iface, baseiface)   DECLARE_INTERFACE(iface)
 
#define DECLARE_INTERFACE_IID(iface, iid)   DECLARE_INTERFACE(iface)
 
#define DECLARE_INTERFACE_IID_(iface, baseiface, iid)   DECLARE_INTERFACE_(iface, baseiface)
 
#define __IUnknown_FWD_DEFINED__
 
#define __IUnknown_INTERFACE_DEFINED__
 
#define OLESTR(str)   str
 
#define INTERFACE   ID3DInclude
 
#define __ID3D10Blob_FWD_DEFINED__
 
#define IID_ID3DBlob   IID_ID3D10Blob
 
#define __ID3D12Object_FWD_DEFINED__
 
#define __ID3D12DeviceChild_FWD_DEFINED__
 
#define __ID3D12RootSignature_FWD_DEFINED__
 
#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__
 
#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__
 
#define __ID3D12Pageable_FWD_DEFINED__
 
#define __ID3D12Heap_FWD_DEFINED__
 
#define __ID3D12Resource_FWD_DEFINED__
 
#define __ID3D12CommandAllocator_FWD_DEFINED__
 
#define __ID3D12Fence_FWD_DEFINED__
 
#define __ID3D12PipelineState_FWD_DEFINED__
 
#define __ID3D12DescriptorHeap_FWD_DEFINED__
 
#define __ID3D12QueryHeap_FWD_DEFINED__
 
#define __ID3D12CommandSignature_FWD_DEFINED__
 
#define __ID3D12CommandList_FWD_DEFINED__
 
#define __ID3D12GraphicsCommandList_FWD_DEFINED__
 
#define __ID3D12GraphicsCommandList1_FWD_DEFINED__
 
#define __ID3D12CommandQueue_FWD_DEFINED__
 
#define __ID3D12Device_FWD_DEFINED__
 
#define __ID3D12PipelineLibrary_FWD_DEFINED__
 
#define __ID3D12PipelineLibrary1_FWD_DEFINED__
 
#define __ID3D12Device1_FWD_DEFINED__
 
#define __ID3D12Device2_FWD_DEFINED__
 
#define __ID3D12Tools_FWD_DEFINED__
 
#define D3D12_SHADER_COMPONENT_MAPPING_MASK   0x7
 
#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT   3
 
#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES   (1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4))
 
#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0, Src1, Src2, Src3)
 
#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(ComponentToExtract, Mapping)   ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))
 
#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING   D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)
 
#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE   (16)
 
#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND   (0xffffffff)
 
#define __ID3D12Resource_INTERFACE_DEFINED__
 
#define __ID3D12CommandAllocator_INTERFACE_DEFINED__
 
#define __ID3D12CommandList_INTERFACE_DEFINED__
 
#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__
 
#define __ID3D12CommandQueue_INTERFACE_DEFINED__
 
#define LUID_DEFINED   1
 
#define D3D12_REQ_SUBRESOURCES   (30720)
 
#define __ID3D12Device_INTERFACE_DEFINED__
 
#define __ID3D12Fence_INTERFACE_DEFINED__
 
#define __ID3D12PipelineState_INTERFACE_DEFINED__
 
#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__
 
#define __ID3D12QueryHeap_INTERFACE_DEFINED__
 
#define __ID3D12Debug_FWD_DEFINED__
 
#define __ID3D12Debug_INTERFACE_DEFINED__
 
#define __IDXGIObject_FWD_DEFINED__
 
#define __IDXGIAdapter_FWD_DEFINED__
 
#define __IDXGIOutput_FWD_DEFINED__
 
#define __IDXGISwapChain_FWD_DEFINED__
 
#define __IDXGIFactory_FWD_DEFINED__
 
#define __IDXGIFactory1_FWD_DEFINED__
 
#define __IDXGIAdapter1_FWD_DEFINED__
 
#define __IDXGIObject_INTERFACE_DEFINED__
 
#define __IDXGIFactory_INTERFACE_DEFINED__
 
#define __IDXGIAdapter_INTERFACE_DEFINED__
 
#define __IDXGIFactory1_INTERFACE_DEFINED__
 
#define __IDXGIAdapter1_INTERFACE_DEFINED__
 
#define D3DCOMPILE_DEBUG   (1 << 0)
 
#define D3DCOMPILE_SKIP_VALIDATION   (1 << 1)
 
#define D3DCOMPILE_SKIP_OPTIMIZATION   (1 << 2)
 
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR   (1 << 3)
 
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR   (1 << 4)
 
#define D3DCOMPILE_PARTIAL_PRECISION   (1 << 5)
 
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT   (1 << 6)
 
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT   (1 << 7)
 
#define D3DCOMPILE_NO_PRESHADER   (1 << 8)
 
#define D3DCOMPILE_AVOID_FLOW_CONTROL   (1 << 9)
 
#define D3DCOMPILE_PREFER_FLOW_CONTROL   (1 << 10)
 
#define D3DCOMPILE_ENABLE_STRICTNESS   (1 << 11)
 
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY   (1 << 12)
 
#define D3DCOMPILE_IEEE_STRICTNESS   (1 << 13)
 
#define D3DCOMPILE_OPTIMIZATION_LEVEL0   (1 << 14)
 
#define D3DCOMPILE_OPTIMIZATION_LEVEL1   0
 
#define D3DCOMPILE_OPTIMIZATION_LEVEL2   ((1 << 14) | (1 << 15))
 
#define D3DCOMPILE_OPTIMIZATION_LEVEL3   (1 << 15)
 
#define D3DCOMPILE_RESERVED16   (1 << 16)
 
#define D3DCOMPILE_RESERVED17   (1 << 17)
 
#define D3DCOMPILE_WARNINGS_ARE_ERRORS   (1 << 18)
 
#define D3DCOMPILE_RESOURCES_MAY_ALIAS   (1 << 19)
 
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   (1 << 20)
 
#define D3DCOMPILE_ALL_RESOURCES_BOUND   (1 << 21)
 
#define WINBASEAPI   DECLSPEC_IMPORT
 
#define _Ret_maybenull_
 
#define _Post_ptr_invalid_
 
#define STATUS_WAIT_0   ((DWORD)0x00000000L)
 
#define WAIT_OBJECT_0   ((STATUS_WAIT_0) + 0)
 
#define CreateEvent   CreateEventA
 

Typedefs

typedef char CHAR
 
typedef short SHORT
 
typedef unsigned char BYTE
 
typedef unsigned short WORD
 
typedef long LONG
 
typedef int INT
 
typedef unsigned long ULONG
 
typedef unsigned int UINT
 
typedef unsigned long DWORD
 
typedef float FLOAT
 
typedef CONST void farLPCVOID
 
typedef void farLPVOID
 
typedef INT BOOL
 
typedef wchar_t WCHAR
 
typedef _Null_terminated_ CHARNPSTR
 
typedef _Null_terminated_ CHARLPSTR
 
typedef _Null_terminated_ CHARPSTR
 
typedef _Null_terminated_ CONST CHARLPCSTR
 
typedef _Null_terminated_ CONST CHARPCSTR
 
typedef _Null_terminated_ CONST WCHARLPCWSTR
 
typedef _Null_terminated_ CONST WCHARPCWSTR
 
typedef CHAR INT8
 
typedef CHARPINT8
 
typedef SHORT INT16
 
typedef SHORTPINT16
 
typedef INT INT32
 
typedef INTPINT32
 
typedef BYTE UINT8
 
typedef BYTEPUINT8
 
typedef WORD UINT16
 
typedef WORDPUINT16
 
typedef UINT UINT32
 
typedef UINTPUINT32
 
typedef __int64 INT64
 
typedef __int64 * PINT64
 
typedef unsigned __int64 UINT64
 
typedef unsigned __int64 * PUINT64
 
typedef _W64 INT32 INT_PTR
 
typedef _W64 INT32PINT_PTR
 
typedef _W64 UINT32 UINT_PTR
 
typedef _W64 UINT32PUINT_PTR
 
typedef _W64 INT32 LONG_PTR
 
typedef _W64 INT32PLONG_PTR
 
typedef _W64 UINT32 ULONG_PTR
 
typedef _W64 UINT32PULONG_PTR
 
typedef ULONG_PTR SIZE_T
 
typedef ULONG_PTRPSIZE_T
 
typedef LONG_PTR SSIZE_T
 
typedef LONG_PTRPSSIZE_T
 
typedef struct _SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES
 
typedef struct _SECURITY_ATTRIBUTESPSECURITY_ATTRIBUTES
 
typedef struct _SECURITY_ATTRIBUTESLPSECURITY_ATTRIBUTES
 
typedef __int64 LONGLONG
 
typedef union _LARGE_INTEGER LARGE_INTEGER
 
typedef void * HANDLE
 
typedef HANDLEPHANDLE
 
typedef struct tagRECT RECT
 
typedef struct tagRECTPRECT
 
typedef struct tagRECTNPRECT
 
typedef struct tagRECTLPRECT
 
typedef HINSTANCE HMODULE
 
typedef struct _GUID GUID
 
typedef GUID IID
 
typedef IIDLPIID
 
typedef void * I_RPC_HANDLE
 
typedef GUID UUID
 
typedef I_RPC_HANDLE RPC_BINDING_HANDLE
 
typedef RPC_BINDING_HANDLE handle_t
 
typedef struct _RPC_VERSION RPC_VERSION
 
typedef struct _RPC_SYNTAX_IDENTIFIER RPC_SYNTAX_IDENTIFIER
 
typedef struct _RPC_SYNTAX_IDENTIFIERPRPC_SYNTAX_IDENTIFIER
 
typedef struct _RPC_MESSAGE RPC_MESSAGE
 
typedef struct _RPC_MESSAGEPRPC_MESSAGE
 
typedef interface IRpcStubBuffer IRpcStubBuffer
 
typedef interface IRpcChannelBuffer IRpcChannelBuffer
 
typedef interface IUnknown IUnknown
 
typedef IUnknownLPUNKNOWN
 
typedef struct IUnknownVtbl IUnknownVtbl
 
typedef char OLECHAR
 
typedef LPSTR LPOLESTR
 
typedef LPCSTR LPCOLESTR
 
typedef enum D3D_FEATURE_LEVEL D3D_FEATURE_LEVEL
 
typedef enum D3D_PRIMITIVE_TOPOLOGY D3D_PRIMITIVE_TOPOLOGY
 
typedef enum DXGI_FORMAT DXGI_FORMAT
 
typedef struct DXGI_SAMPLE_DESC DXGI_SAMPLE_DESC
 
typedef enum _D3D_INCLUDE_TYPE D3D_INCLUDE_TYPE
 
typedef interface ID3DInclude ID3DInclude
 
typedef struct _D3D_SHADER_MACRO D3D_SHADER_MACRO
 
typedef struct _D3D_SHADER_MACROLPD3D_SHADER_MACRO
 
typedef interface ID3D10Blob ID3D10Blob
 
typedef struct ID3D10BlobVtbl ID3D10BlobVtbl
 
typedef interface ID3D10BlobLPD3D10BLOB
 
typedef ID3D10Blob ID3DBlob
 
typedef ID3DBlobLPD3DBLOB
 
typedef interface ID3D12Object ID3D12Object
 
typedef interface ID3D12DeviceChild ID3D12DeviceChild
 
typedef interface ID3D12RootSignature ID3D12RootSignature
 
typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer
 
typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer
 
typedef interface ID3D12Pageable ID3D12Pageable
 
typedef interface ID3D12Heap ID3D12Heap
 
typedef interface ID3D12Resource ID3D12Resource
 
typedef interface ID3D12CommandAllocator ID3D12CommandAllocator
 
typedef interface ID3D12Fence ID3D12Fence
 
typedef interface ID3D12PipelineState ID3D12PipelineState
 
typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap
 
typedef interface ID3D12QueryHeap ID3D12QueryHeap
 
typedef interface ID3D12CommandSignature ID3D12CommandSignature
 
typedef interface ID3D12CommandList ID3D12CommandList
 
typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList
 
typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1
 
typedef interface ID3D12CommandQueue ID3D12CommandQueue
 
typedef interface ID3D12Device ID3D12Device
 
typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary
 
typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1
 
typedef interface ID3D12Device1 ID3D12Device1
 
typedef interface ID3D12Device2 ID3D12Device2
 
typedef interface ID3D12Tools ID3D12Tools
 
typedef struct ID3D12ObjectVtbl ID3D12ObjectVtbl
 
typedef struct ID3D12DeviceChildVtbl ID3D12DeviceChildVtbl
 
typedef struct ID3D12RootSignatureVtbl ID3D12RootSignatureVtbl
 
typedef struct ID3D12PageableVtbl ID3D12PageableVtbl
 
typedef struct D3D12_RANGE D3D12_RANGE
 
typedef struct D3D12_BOX D3D12_BOX
 
typedef enum D3D12_COMMAND_LIST_TYPE D3D12_COMMAND_LIST_TYPE
 
typedef enum D3D12_COMMAND_QUEUE_FLAGS D3D12_COMMAND_QUEUE_FLAGS
 
typedef enum D3D12_COMMAND_QUEUE_PRIORITY D3D12_COMMAND_QUEUE_PRIORITY
 
typedef struct D3D12_COMMAND_QUEUE_DESC D3D12_COMMAND_QUEUE_DESC
 
typedef struct D3D12_SHADER_BYTECODE D3D12_SHADER_BYTECODE
 
typedef struct D3D12_SO_DECLARATION_ENTRY D3D12_SO_DECLARATION_ENTRY
 
typedef struct D3D12_STREAM_OUTPUT_DESC D3D12_STREAM_OUTPUT_DESC
 
typedef enum D3D12_BLEND D3D12_BLEND
 
typedef enum D3D12_BLEND_OP D3D12_BLEND_OP
 
typedef enum D3D12_LOGIC_OP D3D12_LOGIC_OP
 
typedef struct D3D12_RENDER_TARGET_BLEND_DESC D3D12_RENDER_TARGET_BLEND_DESC
 
typedef struct D3D12_BLEND_DESC D3D12_BLEND_DESC
 
typedef enum D3D12_FILL_MODE D3D12_FILL_MODE
 
typedef enum D3D12_CULL_MODE D3D12_CULL_MODE
 
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE D3D12_CONSERVATIVE_RASTERIZATION_MODE
 
typedef struct D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC
 
typedef enum D3D12_DEPTH_WRITE_MASK D3D12_DEPTH_WRITE_MASK
 
typedef enum D3D12_COMPARISON_FUNC D3D12_COMPARISON_FUNC
 
typedef enum D3D12_STENCIL_OP D3D12_STENCIL_OP
 
typedef struct D3D12_DEPTH_STENCILOP_DESC D3D12_DEPTH_STENCILOP_DESC
 
typedef struct D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC
 
typedef enum D3D12_INPUT_CLASSIFICATION D3D12_INPUT_CLASSIFICATION
 
typedef struct D3D12_INPUT_ELEMENT_DESC D3D12_INPUT_ELEMENT_DESC
 
typedef struct D3D12_INPUT_LAYOUT_DESC D3D12_INPUT_LAYOUT_DESC
 
typedef enum D3D12_PIPELINE_STATE_FLAGS D3D12_PIPELINE_STATE_FLAGS
 
typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
 
typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12_PRIMITIVE_TOPOLOGY_TYPE
 
typedef struct D3D12_CACHED_PIPELINE_STATE D3D12_CACHED_PIPELINE_STATE
 
typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC
 
typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC D3D12_COMPUTE_PIPELINE_STATE_DESC
 
typedef struct D3D12_RESOURCE_ALLOCATION_INFO D3D12_RESOURCE_ALLOCATION_INFO
 
typedef enum D3D12_RESOURCE_DIMENSION D3D12_RESOURCE_DIMENSION
 
typedef enum D3D12_TEXTURE_LAYOUT D3D12_TEXTURE_LAYOUT
 
typedef enum D3D12_RESOURCE_FLAGS D3D12_RESOURCE_FLAGS
 
typedef struct D3D12_RESOURCE_DESC D3D12_RESOURCE_DESC
 
typedef enum D3D12_CPU_PAGE_PROPERTY D3D12_CPU_PAGE_PROPERTY
 
typedef enum D3D12_MEMORY_POOL D3D12_MEMORY_POOL
 
typedef enum D3D12_HEAP_TYPE D3D12_HEAP_TYPE
 
typedef struct D3D12_HEAP_PROPERTIES D3D12_HEAP_PROPERTIES
 
typedef enum D3D12_HEAP_FLAGS D3D12_HEAP_FLAGS
 
typedef enum D3D12_TILE_MAPPING_FLAGS D3D12_TILE_MAPPING_FLAGS
 
typedef enum D3D12_TILE_COPY_FLAGS D3D12_TILE_COPY_FLAGS
 
typedef enum D3D12_RESOURCE_STATES D3D12_RESOURCE_STATES
 
typedef struct D3D12_DEPTH_STENCIL_VALUE D3D12_DEPTH_STENCIL_VALUE
 
typedef struct D3D12_CLEAR_VALUE D3D12_CLEAR_VALUE
 
typedef enum D3D12_FEATURE D3D12_FEATURE
 
typedef enum D3D12_CLEAR_FLAGS D3D12_CLEAR_FLAGS
 
typedef enum D3D12_FENCE_FLAGS D3D12_FENCE_FLAGS
 
typedef enum D3D12_DESCRIPTOR_HEAP_TYPE D3D12_DESCRIPTOR_HEAP_TYPE
 
typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS D3D12_DESCRIPTOR_HEAP_FLAGS
 
typedef enum D3D12_SHADER_COMPONENT_MAPPING D3D12_SHADER_COMPONENT_MAPPING
 
typedef enum D3D12_BUFFER_SRV_FLAGS D3D12_BUFFER_SRV_FLAGS
 
typedef struct D3D12_BUFFER_SRV D3D12_BUFFER_SRV
 
typedef struct D3D12_TEX1D_SRV D3D12_TEX1D_SRV
 
typedef struct D3D12_TEX1D_ARRAY_SRV D3D12_TEX1D_ARRAY_SRV
 
typedef struct D3D12_TEX2D_SRV D3D12_TEX2D_SRV
 
typedef struct D3D12_TEX2D_ARRAY_SRV D3D12_TEX2D_ARRAY_SRV
 
typedef struct D3D12_TEX3D_SRV D3D12_TEX3D_SRV
 
typedef struct D3D12_TEXCUBE_SRV D3D12_TEXCUBE_SRV
 
typedef struct D3D12_TEXCUBE_ARRAY_SRV D3D12_TEXCUBE_ARRAY_SRV
 
typedef struct D3D12_TEX2DMS_SRV D3D12_TEX2DMS_SRV
 
typedef struct D3D12_TEX2DMS_ARRAY_SRV D3D12_TEX2DMS_ARRAY_SRV
 
typedef enum D3D12_SRV_DIMENSION D3D12_SRV_DIMENSION
 
typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC D3D12_SHADER_RESOURCE_VIEW_DESC
 
typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS
 
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC D3D12_CONSTANT_BUFFER_VIEW_DESC
 
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE D3D12_CPU_DESCRIPTOR_HANDLE
 
typedef struct D3D12_GPU_DESCRIPTOR_HANDLE D3D12_GPU_DESCRIPTOR_HANDLE
 
typedef enum D3D12_BUFFER_UAV_FLAGS D3D12_BUFFER_UAV_FLAGS
 
typedef struct D3D12_BUFFER_UAV D3D12_BUFFER_UAV
 
typedef struct D3D12_TEX1D_UAV D3D12_TEX1D_UAV
 
typedef struct D3D12_TEX1D_ARRAY_UAV D3D12_TEX1D_ARRAY_UAV
 
typedef struct D3D12_TEX2D_UAV D3D12_TEX2D_UAV
 
typedef struct D3D12_TEX2D_ARRAY_UAV D3D12_TEX2D_ARRAY_UAV
 
typedef struct D3D12_TEX3D_UAV D3D12_TEX3D_UAV
 
typedef enum D3D12_UAV_DIMENSION D3D12_UAV_DIMENSION
 
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC D3D12_UNORDERED_ACCESS_VIEW_DESC
 
typedef struct D3D12_BUFFER_RTV D3D12_BUFFER_RTV
 
typedef struct D3D12_TEX1D_RTV D3D12_TEX1D_RTV
 
typedef struct D3D12_TEX1D_ARRAY_RTV D3D12_TEX1D_ARRAY_RTV
 
typedef struct D3D12_TEX2D_RTV D3D12_TEX2D_RTV
 
typedef struct D3D12_TEX2DMS_RTV D3D12_TEX2DMS_RTV
 
typedef struct D3D12_TEX2D_ARRAY_RTV D3D12_TEX2D_ARRAY_RTV
 
typedef struct D3D12_TEX2DMS_ARRAY_RTV D3D12_TEX2DMS_ARRAY_RTV
 
typedef struct D3D12_TEX3D_RTV D3D12_TEX3D_RTV
 
typedef enum D3D12_RTV_DIMENSION D3D12_RTV_DIMENSION
 
typedef struct D3D12_RENDER_TARGET_VIEW_DESC D3D12_RENDER_TARGET_VIEW_DESC
 
typedef struct D3D12_TEX1D_DSV D3D12_TEX1D_DSV
 
typedef struct D3D12_TEX1D_ARRAY_DSV D3D12_TEX1D_ARRAY_DSV
 
typedef struct D3D12_TEX2D_DSV D3D12_TEX2D_DSV
 
typedef struct D3D12_TEX2D_ARRAY_DSV D3D12_TEX2D_ARRAY_DSV
 
typedef struct D3D12_TEX2DMS_DSV D3D12_TEX2DMS_DSV
 
typedef struct D3D12_TEX2DMS_ARRAY_DSV D3D12_TEX2DMS_ARRAY_DSV
 
typedef enum D3D12_DSV_FLAGS D3D12_DSV_FLAGS
 
typedef enum D3D12_DSV_DIMENSION D3D12_DSV_DIMENSION
 
typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC D3D12_DEPTH_STENCIL_VIEW_DESC
 
typedef enum D3D12_FILTER D3D12_FILTER
 
typedef enum D3D12_TEXTURE_ADDRESS_MODE D3D12_TEXTURE_ADDRESS_MODE
 
typedef struct D3D12_SAMPLER_DESC D3D12_SAMPLER_DESC
 
typedef struct D3D12_DESCRIPTOR_HEAP_DESC D3D12_DESCRIPTOR_HEAP_DESC
 
typedef struct D3D12_HEAP_DESC D3D12_HEAP_DESC
 
typedef struct D3D12_SUBRESOURCE_FOOTPRINT D3D12_SUBRESOURCE_FOOTPRINT
 
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT D3D12_PLACED_SUBRESOURCE_FOOTPRINT
 
typedef enum D3D12_QUERY_HEAP_TYPE D3D12_QUERY_HEAP_TYPE
 
typedef struct D3D12_QUERY_HEAP_DESC D3D12_QUERY_HEAP_DESC
 
typedef enum D3D12_INDIRECT_ARGUMENT_TYPE D3D12_INDIRECT_ARGUMENT_TYPE
 
typedef struct D3D12_INDIRECT_ARGUMENT_DESC D3D12_INDIRECT_ARGUMENT_DESC
 
typedef struct D3D12_COMMAND_SIGNATURE_DESC D3D12_COMMAND_SIGNATURE_DESC
 
typedef struct D3D12_PACKED_MIP_INFO D3D12_PACKED_MIP_INFO
 
typedef struct D3D12_TILE_SHAPE D3D12_TILE_SHAPE
 
typedef struct D3D12_SUBRESOURCE_TILING D3D12_SUBRESOURCE_TILING
 
typedef struct D3D12_TILED_RESOURCE_COORDINATE D3D12_TILED_RESOURCE_COORDINATE
 
typedef struct D3D12_TILE_REGION_SIZE D3D12_TILE_REGION_SIZE
 
typedef enum D3D12_TILE_RANGE_FLAGS D3D12_TILE_RANGE_FLAGS
 
typedef enum D3D12_TEXTURE_COPY_TYPE D3D12_TEXTURE_COPY_TYPE
 
typedef struct D3D12_TEXTURE_COPY_LOCATION D3D12_TEXTURE_COPY_LOCATION
 
typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY
 
typedef struct D3D12_INDEX_BUFFER_VIEW D3D12_INDEX_BUFFER_VIEW
 
typedef struct D3D12_VIEWPORT D3D12_VIEWPORT
 
typedef RECT D3D12_RECT
 
typedef struct D3D12_RESOURCE_TRANSITION_BARRIER D3D12_RESOURCE_TRANSITION_BARRIER
 
typedef struct D3D12_RESOURCE_ALIASING_BARRIER D3D12_RESOURCE_ALIASING_BARRIER
 
typedef struct D3D12_RESOURCE_UAV_BARRIER D3D12_RESOURCE_UAV_BARRIER
 
typedef enum D3D12_RESOURCE_BARRIER_FLAGS D3D12_RESOURCE_BARRIER_FLAGS
 
typedef enum D3D12_RESOURCE_BARRIER_TYPE D3D12_RESOURCE_BARRIER_TYPE
 
typedef struct D3D12_RESOURCE_BARRIER D3D12_RESOURCE_BARRIER
 
typedef struct D3D12_VERTEX_BUFFER_VIEW D3D12_VERTEX_BUFFER_VIEW
 
typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW D3D12_STREAM_OUTPUT_BUFFER_VIEW
 
typedef struct D3D12_DISCARD_REGION D3D12_DISCARD_REGION
 
typedef enum D3D12_QUERY_TYPE D3D12_QUERY_TYPE
 
typedef enum D3D12_PREDICATION_OP D3D12_PREDICATION_OP
 
typedef enum D3D12_ROOT_SIGNATURE_FLAGS D3D12_ROOT_SIGNATURE_FLAGS
 
typedef enum D3D12_ROOT_PARAMETER_TYPE D3D12_ROOT_PARAMETER_TYPE
 
typedef enum D3D12_DESCRIPTOR_RANGE_TYPE D3D12_DESCRIPTOR_RANGE_TYPE
 
typedef struct D3D12_DESCRIPTOR_RANGE D3D12_DESCRIPTOR_RANGE
 
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE D3D12_ROOT_DESCRIPTOR_TABLE
 
typedef struct D3D12_ROOT_CONSTANTS D3D12_ROOT_CONSTANTS
 
typedef struct D3D12_ROOT_DESCRIPTOR D3D12_ROOT_DESCRIPTOR
 
typedef enum D3D12_SHADER_VISIBILITY D3D12_SHADER_VISIBILITY
 
typedef struct D3D12_ROOT_PARAMETER D3D12_ROOT_PARAMETER
 
typedef enum D3D12_STATIC_BORDER_COLOR D3D12_STATIC_BORDER_COLOR
 
typedef struct D3D12_STATIC_SAMPLER_DESC D3D12_STATIC_SAMPLER_DESC
 
typedef struct D3D12_ROOT_SIGNATURE_DESC D3D12_ROOT_SIGNATURE_DESC
 
typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS D3D12_DESCRIPTOR_RANGE_FLAGS
 
typedef struct D3D12_DESCRIPTOR_RANGE1 D3D12_DESCRIPTOR_RANGE1
 
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 D3D12_ROOT_DESCRIPTOR_TABLE1
 
typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS D3D12_ROOT_DESCRIPTOR_FLAGS
 
typedef struct D3D12_ROOT_DESCRIPTOR1 D3D12_ROOT_DESCRIPTOR1
 
typedef struct D3D12_ROOT_PARAMETER1 D3D12_ROOT_PARAMETER1
 
typedef struct D3D12_ROOT_SIGNATURE_DESC1 D3D12_ROOT_SIGNATURE_DESC1
 
typedef enum D3D_ROOT_SIGNATURE_VERSION D3D_ROOT_SIGNATURE_VERSION
 
typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC D3D12_VERSIONED_ROOT_SIGNATURE_DESC
 
typedef struct ID3D12ResourceVtbl ID3D12ResourceVtbl
 
typedef struct ID3D12CommandAllocatorVtbl ID3D12CommandAllocatorVtbl
 
typedef struct ID3D12CommandListVtbl ID3D12CommandListVtbl
 
typedef struct ID3D12GraphicsCommandListVtbl ID3D12GraphicsCommandListVtbl
 
typedef struct ID3D12CommandQueueVtbl ID3D12CommandQueueVtbl
 
typedef struct __LUID LUID
 
typedef struct __LUIDPLUID
 
typedef struct ID3D12DeviceVtbl ID3D12DeviceVtbl
 
typedef struct ID3D12FenceVtbl ID3D12FenceVtbl
 
typedef struct ID3D12PipelineStateVtbl ID3D12PipelineStateVtbl
 
typedef struct ID3D12DescriptorHeapVtbl ID3D12DescriptorHeapVtbl
 
typedef struct ID3D12QueryHeapVtbl ID3D12QueryHeapVtbl
 
typedef _In_ REFIID
 
typedef _In_ _COM_Outptr_opt_ void **typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE) (_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
 
typedef _In_ _COM_Outptr_opt_ void **typedef _In_ D3D_ROOT_SIGNATURE_VERSION Version
 
typedef _In_ _COM_Outptr_opt_ void **typedef _In_ D3D_ROOT_SIGNATURE_VERSION _Out_ ID3DBlob ** ppBlob
 
typedef _In_ _COM_Outptr_opt_ void **typedef _In_ D3D_ROOT_SIGNATURE_VERSION _Out_ ID3DBlob _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorBlob)
 
typedef HRESULT(WINAPIPFN_D3D12_GET_DEBUG_INTERFACE) (_In_ REFIID, _COM_Outptr_opt_ void **)
 
typedef interface ID3D12Debug ID3D12Debug
 
typedef struct ID3D12DebugVtbl ID3D12DebugVtbl
 
typedef interface IDXGIObject IDXGIObject
 
typedef interface IDXGIAdapter IDXGIAdapter
 
typedef interface IDXGIOutput IDXGIOutput
 
typedef interface IDXGISwapChain IDXGISwapChain
 
typedef interface IDXGIFactory IDXGIFactory
 
typedef interface IDXGIFactory1 IDXGIFactory1
 
typedef interface IDXGIAdapter1 IDXGIAdapter1
 
typedef struct DXGI_ADAPTER_DESC DXGI_ADAPTER_DESC
 
typedef enum DXGI_ADAPTER_FLAG DXGI_ADAPTER_FLAG
 
typedef struct DXGI_ADAPTER_DESC1 DXGI_ADAPTER_DESC1
 
typedef struct DXGI_SWAP_CHAIN_DESC DXGI_SWAP_CHAIN_DESC
 
typedef struct IDXGIObjectVtbl IDXGIObjectVtbl
 
typedef struct IDXGIFactoryVtbl IDXGIFactoryVtbl
 
typedef struct IDXGIAdapterVtbl IDXGIAdapterVtbl
 
typedef struct IDXGIFactory1Vtbl IDXGIFactory1Vtbl
 
typedef struct IDXGIAdapter1Vtbl IDXGIAdapter1Vtbl
 
typedef _COM_Outptr_ void ** ppFactory
 
typedef HRESULT(WINAPIPFN_D3DCOMPILE) (_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_opt_ LPCSTR pSourceName, _In_reads_opt_(_Inexpressible_(pDefines->Name !=NULL)) CONST D3D_SHADER_MACRO *pDefines, _In_opt_ ID3DInclude *pInclude, _In_opt_ LPCSTR pEntrypoint, _In_ LPCSTR pTarget, _In_ UINT Flags1, _In_ UINT Flags2, _Out_ ID3DBlob **ppCode, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorMsgs)
 

Enumerations

enum  D3D_FEATURE_LEVEL {
  D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000,
  D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000,
  D3D_FEATURE_LEVEL_12_1 = 0xc100
}
 
enum  D3D_PRIMITIVE_TOPOLOGY {
  D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
  D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
  D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
  D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
  D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
  D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
  D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
  D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
  D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
}
 
enum  DXGI_FORMAT {
  DXGI_FORMAT_UNKNOWN = 0, DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, DXGI_FORMAT_R32G32B32A32_FLOAT = 2, DXGI_FORMAT_R32G32B32A32_UINT = 3,
  DXGI_FORMAT_R32G32B32A32_SINT = 4, DXGI_FORMAT_R32G32B32_TYPELESS = 5, DXGI_FORMAT_R32G32B32_FLOAT = 6, DXGI_FORMAT_R32G32B32_UINT = 7,
  DXGI_FORMAT_R32G32B32_SINT = 8, DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, DXGI_FORMAT_R16G16B16A16_FLOAT = 10, DXGI_FORMAT_R16G16B16A16_UNORM = 11,
  DXGI_FORMAT_R16G16B16A16_UINT = 12, DXGI_FORMAT_R16G16B16A16_SNORM = 13, DXGI_FORMAT_R16G16B16A16_SINT = 14, DXGI_FORMAT_R32G32_TYPELESS = 15,
  DXGI_FORMAT_R32G32_FLOAT = 16, DXGI_FORMAT_R32G32_UINT = 17, DXGI_FORMAT_R32G32_SINT = 18, DXGI_FORMAT_R32G8X24_TYPELESS = 19,
  DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
  DXGI_FORMAT_R10G10B10A2_UNORM = 24, DXGI_FORMAT_R10G10B10A2_UINT = 25, DXGI_FORMAT_R11G11B10_FLOAT = 26, DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
  DXGI_FORMAT_R8G8B8A8_UNORM = 28, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, DXGI_FORMAT_R8G8B8A8_UINT = 30, DXGI_FORMAT_R8G8B8A8_SNORM = 31,
  DXGI_FORMAT_R8G8B8A8_SINT = 32, DXGI_FORMAT_R16G16_TYPELESS = 33, DXGI_FORMAT_R16G16_FLOAT = 34, DXGI_FORMAT_R16G16_UNORM = 35,
  DXGI_FORMAT_R16G16_UINT = 36, DXGI_FORMAT_R16G16_SNORM = 37, DXGI_FORMAT_R16G16_SINT = 38, DXGI_FORMAT_R32_TYPELESS = 39,
  DXGI_FORMAT_D32_FLOAT = 40, DXGI_FORMAT_R32_FLOAT = 41, DXGI_FORMAT_R32_UINT = 42, DXGI_FORMAT_R32_SINT = 43,
  DXGI_FORMAT_R24G8_TYPELESS = 44, DXGI_FORMAT_D24_UNORM_S8_UINT = 45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
  DXGI_FORMAT_R8G8_TYPELESS = 48, DXGI_FORMAT_R8G8_UNORM = 49, DXGI_FORMAT_R8G8_UINT = 50, DXGI_FORMAT_R8G8_SNORM = 51,
  DXGI_FORMAT_R8G8_SINT = 52, DXGI_FORMAT_R16_TYPELESS = 53, DXGI_FORMAT_R16_FLOAT = 54, DXGI_FORMAT_D16_UNORM = 55,
  DXGI_FORMAT_R16_UNORM = 56, DXGI_FORMAT_R16_UINT = 57, DXGI_FORMAT_R16_SNORM = 58, DXGI_FORMAT_R16_SINT = 59,
  DXGI_FORMAT_R8_TYPELESS = 60, DXGI_FORMAT_R8_UNORM = 61, DXGI_FORMAT_R8_UINT = 62, DXGI_FORMAT_R8_SNORM = 63,
  DXGI_FORMAT_R8_SINT = 64, DXGI_FORMAT_A8_UNORM = 65, DXGI_FORMAT_R1_UNORM = 66, DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
  DXGI_FORMAT_R8G8_B8G8_UNORM = 68, DXGI_FORMAT_G8R8_G8B8_UNORM = 69, DXGI_FORMAT_BC1_TYPELESS = 70, DXGI_FORMAT_BC1_UNORM = 71,
  DXGI_FORMAT_BC1_UNORM_SRGB = 72, DXGI_FORMAT_BC2_TYPELESS = 73, DXGI_FORMAT_BC2_UNORM = 74, DXGI_FORMAT_BC2_UNORM_SRGB = 75,
  DXGI_FORMAT_BC3_TYPELESS = 76, DXGI_FORMAT_BC3_UNORM = 77, DXGI_FORMAT_BC3_UNORM_SRGB = 78, DXGI_FORMAT_BC4_TYPELESS = 79,
  DXGI_FORMAT_BC4_UNORM = 80, DXGI_FORMAT_BC4_SNORM = 81, DXGI_FORMAT_BC5_TYPELESS = 82, DXGI_FORMAT_BC5_UNORM = 83,
  DXGI_FORMAT_BC5_SNORM = 84, DXGI_FORMAT_B5G6R5_UNORM = 85, DXGI_FORMAT_B5G5R5A1_UNORM = 86, DXGI_FORMAT_B8G8R8A8_UNORM = 87,
  DXGI_FORMAT_B8G8R8X8_UNORM = 88, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
  DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, DXGI_FORMAT_BC6H_TYPELESS = 94, DXGI_FORMAT_BC6H_UF16 = 95,
  DXGI_FORMAT_BC6H_SF16 = 96, DXGI_FORMAT_BC7_TYPELESS = 97, DXGI_FORMAT_BC7_UNORM = 98, DXGI_FORMAT_BC7_UNORM_SRGB = 99,
  DXGI_FORMAT_AYUV = 100, DXGI_FORMAT_Y410 = 101, DXGI_FORMAT_Y416 = 102, DXGI_FORMAT_NV12 = 103,
  DXGI_FORMAT_P010 = 104, DXGI_FORMAT_P016 = 105, DXGI_FORMAT_420_OPAQUE = 106, DXGI_FORMAT_YUY2 = 107,
  DXGI_FORMAT_Y210 = 108, DXGI_FORMAT_Y216 = 109, DXGI_FORMAT_NV11 = 110, DXGI_FORMAT_AI44 = 111,
  DXGI_FORMAT_IA44 = 112, DXGI_FORMAT_P8 = 113, DXGI_FORMAT_A8P8 = 114, DXGI_FORMAT_B4G4R4A4_UNORM = 115,
  DXGI_FORMAT_FORCE_UINT = 0xffffffff
}
 
enum  _D3D_INCLUDE_TYPE {
  D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = (D3D_INCLUDE_LOCAL + 1), D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
  D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
}
 
enum  D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3 }
 
enum  D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 }
 
enum  D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 }
 
enum  D3D12_BLEND {
  D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4,
  D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8,
  D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14,
  D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18,
  D3D12_BLEND_INV_SRC1_ALPHA = 19
}
 
enum  D3D12_BLEND_OP {
  D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4,
  D3D12_BLEND_OP_MAX = 5
}
 
enum  D3D12_LOGIC_OP {
  D3D12_LOGIC_OP_CLEAR = 0, D3D12_LOGIC_OP_SET = (D3D12_LOGIC_OP_CLEAR + 1), D3D12_LOGIC_OP_COPY = (D3D12_LOGIC_OP_SET + 1), D3D12_LOGIC_OP_COPY_INVERTED = (D3D12_LOGIC_OP_COPY + 1),
  D3D12_LOGIC_OP_NOOP = (D3D12_LOGIC_OP_COPY_INVERTED + 1), D3D12_LOGIC_OP_INVERT = (D3D12_LOGIC_OP_NOOP + 1), D3D12_LOGIC_OP_AND = (D3D12_LOGIC_OP_INVERT + 1), D3D12_LOGIC_OP_NAND = (D3D12_LOGIC_OP_AND + 1),
  D3D12_LOGIC_OP_OR = (D3D12_LOGIC_OP_NAND + 1), D3D12_LOGIC_OP_NOR = (D3D12_LOGIC_OP_OR + 1), D3D12_LOGIC_OP_XOR = (D3D12_LOGIC_OP_NOR + 1), D3D12_LOGIC_OP_EQUIV = (D3D12_LOGIC_OP_XOR + 1),
  D3D12_LOGIC_OP_AND_REVERSE = (D3D12_LOGIC_OP_EQUIV + 1), D3D12_LOGIC_OP_AND_INVERTED = (D3D12_LOGIC_OP_AND_REVERSE + 1), D3D12_LOGIC_OP_OR_REVERSE = (D3D12_LOGIC_OP_AND_INVERTED + 1), D3D12_LOGIC_OP_OR_INVERTED = (D3D12_LOGIC_OP_OR_REVERSE + 1)
}
 
enum  D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3 }
 
enum  D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3 }
 
enum  D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 }
 
enum  D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1 }
 
enum  D3D12_COMPARISON_FUNC {
  D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
  D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8
}
 
enum  D3D12_STENCIL_OP {
  D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4,
  D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8
}
 
enum  D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 }
 
enum  D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 }
 
enum  D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 }
 
enum  D3D12_PRIMITIVE_TOPOLOGY_TYPE {
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
}
 
enum  D3D12_RESOURCE_DIMENSION {
  D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
  D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4
}
 
enum  D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 }
 
enum  D3D12_RESOURCE_FLAGS {
  D3D12_RESOURCE_FLAG_NONE = 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
  D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20
}
 
enum  D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 }
 
enum  D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2 }
 
enum  D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4 }
 
enum  D3D12_HEAP_FLAGS {
  D3D12_HEAP_FLAG_NONE = 0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
  D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
  D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
  D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84
}
 
enum  D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 }
 
enum  D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 }
 
enum  D3D12_RESOURCE_STATES {
  D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
  D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
  D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
  D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_GENERIC_READ = (((((0x1 | 0x2) | 0x40) | 0x80) | 0x200) | 0x800),
  D3D12_RESOURCE_STATE_PRESENT = 0, D3D12_RESOURCE_STATE_PREDICATION = 0x200
}
 
enum  D3D12_FEATURE {
  D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3,
  D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7,
  D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18,
  D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20
}
 
enum  D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2 }
 
enum  D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2 }
 
enum  D3D12_DESCRIPTOR_HEAP_TYPE {
  D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = (D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1), D3D12_DESCRIPTOR_HEAP_TYPE_RTV = (D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1), D3D12_DESCRIPTOR_HEAP_TYPE_DSV = (D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1),
  D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = (D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1)
}
 
enum  D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 }
 
enum  D3D12_SHADER_COMPONENT_MAPPING {
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
  D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
}
 
enum  D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1 }
 
enum  D3D12_SRV_DIMENSION {
  D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
  D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
  D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10
}
 
enum  D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1 }
 
enum  D3D12_UAV_DIMENSION {
  D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
  D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8
}
 
enum  D3D12_RTV_DIMENSION {
  D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
  D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
  D3D12_RTV_DIMENSION_TEXTURE3D = 8
}
 
enum  D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 }
 
enum  D3D12_DSV_DIMENSION {
  D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3,
  D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
}
 
enum  D3D12_FILTER {
  D3D12_FILTER_MIN_MAG_MIP_POINT = 0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
  D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
  D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
  D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
  D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
  D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
  D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
  D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
}
 
enum  D3D12_TEXTURE_ADDRESS_MODE {
  D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
}
 
enum  D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3 }
 
enum  D3D12_INDIRECT_ARGUMENT_TYPE {
  D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = (D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1), D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = (D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1), D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = (D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1),
  D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = (D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1), D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = (D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1), D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = (D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1), D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = (D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1),
  D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = (D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1)
}
 
enum  D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0, D3D12_TILE_RANGE_FLAG_NULL = 1, D3D12_TILE_RANGE_FLAG_SKIP = 2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 }
 
enum  D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 }
 
enum  D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 }
 
enum  D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = (D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1), D3D12_RESOURCE_BARRIER_TYPE_UAV = (D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1) }
 
enum  D3D12_QUERY_TYPE {
  D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
  D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7
}
 
enum  D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 }
 
enum  D3D12_ROOT_SIGNATURE_FLAGS {
  D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
  D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40
}
 
enum  D3D12_ROOT_PARAMETER_TYPE {
  D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = (D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1), D3D12_ROOT_PARAMETER_TYPE_CBV = (D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1), D3D12_ROOT_PARAMETER_TYPE_SRV = (D3D12_ROOT_PARAMETER_TYPE_CBV + 1),
  D3D12_ROOT_PARAMETER_TYPE_UAV = (D3D12_ROOT_PARAMETER_TYPE_SRV + 1)
}
 
enum  D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = (D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1), D3D12_DESCRIPTOR_RANGE_TYPE_CBV = (D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1), D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = (D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1) }
 
enum  D3D12_SHADER_VISIBILITY {
  D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3,
  D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5
}
 
enum  D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = (D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1), D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = (D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1) }
 
enum  D3D12_DESCRIPTOR_RANGE_FLAGS {
  D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8
}
 
enum  D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 }
 
enum  D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 }
 
enum  DXGI_ADAPTER_FLAG { DXGI_ADAPTER_FLAG_NONE = 0, DXGI_ADAPTER_FLAG_REMOTE = 1, DXGI_ADAPTER_FLAG_SOFTWARE = 2, DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff }
 

Functions

typedef _Return_type_success_ (return >=0) LONG HRESULT
 
 DECLARE_HANDLE (HWND)
 
 DECLARE_HANDLE (HINSTANCE)
 
typedef _Return_type_success_ (return==0) LONG RPC_STATUS
 
 DECLARE_INTERFACE (ID3DInclude)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_COMMAND_QUEUE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_PIPELINE_STATE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_RESOURCE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_TILE_MAPPING_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_TILE_COPY_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_CLEAR_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_FENCE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_BUFFER_SRV_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_BUFFER_UAV_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_DSV_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_DESCRIPTOR_HEAP_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_HEAP_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_RESOURCE_STATES)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_RESOURCE_BARRIER_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_ROOT_SIGNATURE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_DESCRIPTOR_RANGE_FLAGS)
 
 DEFINE_ENUM_FLAG_OPERATORS (D3D12_ROOT_DESCRIPTOR_FLAGS)
 
typedef HRESULT (WINAPI *PFN_D3D12_CREATE_DEVICE)(_In_opt_ IUnknown *
 
 DEFINE_GUID (IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)
 
 DEFINE_GUID (IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)
 
 DEFINE_GUID (IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)
 
 DEFINE_GUID (IID_ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46)
 
 DEFINE_GUID (IID_ID3D12VersionedRootSignatureDeserializer, 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0)
 
 DEFINE_GUID (IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)
 
 DEFINE_GUID (IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)
 
 DEFINE_GUID (IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)
 
 DEFINE_GUID (IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)
 
 DEFINE_GUID (IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)
 
 DEFINE_GUID (IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)
 
 DEFINE_GUID (IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)
 
 DEFINE_GUID (IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)
 
 DEFINE_GUID (IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)
 
 DEFINE_GUID (IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)
 
 DEFINE_GUID (IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)
 
 DEFINE_GUID (IID_ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)
 
 DEFINE_GUID (IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)
 
 DEFINE_GUID (IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)
 
 DEFINE_GUID (IID_ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)
 
 DEFINE_GUID (IID_ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)
 
 DEFINE_GUID (IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)
 
 DEFINE_GUID (IID_ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)
 
 DEFINE_GUID (IID_ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)
 
 DEFINE_GUID (IID_ID3D12Debug, 0x344488b7, 0x6846, 0x474b, 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0)
 
 DEFINE_GUID (IID_IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b, 0xe0, 0x28, 0xeb, 0x43, 0xa6, 0x7a, 0x2e)
 
 DEFINE_GUID (IID_IDXGIDeviceSubObject, 0x3d3e0379, 0xf9de, 0x4d58, 0xbb, 0x6c, 0x18, 0xd6, 0x29, 0x92, 0xf1, 0xa6)
 
 DEFINE_GUID (IID_IDXGIResource, 0x035f3ab4, 0x482e, 0x4e50, 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b)
 
 DEFINE_GUID (IID_IDXGIKeyedMutex, 0x9d8e1289, 0xd7b3, 0x465f, 0x81, 0x26, 0x25, 0x0e, 0x34, 0x9a, 0xf8, 0x5d)
 
 DEFINE_GUID (IID_IDXGISurface, 0xcafcb56c, 0x6ac3, 0x4889, 0xbf, 0x47, 0x9e, 0x23, 0xbb, 0xd2, 0x60, 0xec)
 
 DEFINE_GUID (IID_IDXGISurface1, 0x4AE63092, 0x6327, 0x4c1b, 0x80, 0xAE, 0xBF, 0xE1, 0x2E, 0xA3, 0x2B, 0x86)
 
 DEFINE_GUID (IID_IDXGIAdapter, 0x2411e7e1, 0x12ac, 0x4ccf, 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0)
 
 DEFINE_GUID (IID_IDXGIOutput, 0xae02eedb, 0xc735, 0x4690, 0x8d, 0x52, 0x5a, 0x8d, 0xc2, 0x02, 0x13, 0xaa)
 
 DEFINE_GUID (IID_IDXGISwapChain, 0x310d36a0, 0xd2e7, 0x4c0a, 0xaa, 0x04, 0x6a, 0x9d, 0x23, 0xb8, 0x88, 0x6a)
 
 DEFINE_GUID (IID_IDXGIFactory, 0x7b7166ec, 0x21c7, 0x44ae, 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69)
 
 DEFINE_GUID (IID_IDXGIDevice, 0x54ec77fa, 0x1377, 0x44e6, 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c)
 
 DEFINE_GUID (IID_IDXGIFactory1, 0x770aae78, 0xf26f, 0x4dba, 0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87)
 
 DEFINE_GUID (IID_IDXGIAdapter1, 0x29038f61, 0x3839, 0x4626, 0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05)
 
 DEFINE_GUID (IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c)
 
WINBASEAPI BOOL WINAPI CloseHandle (_In_ _Post_ptr_invalid_ HANDLE hObject)
 
WINBASEAPI _Ret_maybenull_ HANDLE WINAPI CreateEventA (_In_opt_ LPSECURITY_ATTRIBUTES lpEventAttributes, _In_ BOOL bManualReset, _In_ BOOL bInitialState, _In_opt_ LPCSTR lpName)
 
WINBASEAPI _Ret_maybenull_ HANDLE WINAPI CreateEventW (_In_opt_ LPSECURITY_ATTRIBUTES lpEventAttributes, _In_ BOOL bManualReset, _In_ BOOL bInitialState, _In_opt_ LPCWSTR lpName)
 
WINBASEAPI DWORD WINAPI WaitForSingleObject (_In_ HANDLE hHandle, _In_ DWORD dwMilliseconds)
 

Variables

const EXTERN_C IID IID_IUnknown
 
const EXTERN_C IID IID_ID3D12Resource
 
const EXTERN_C IID IID_ID3D12CommandAllocator
 
const EXTERN_C IID IID_ID3D12CommandList
 
const EXTERN_C IID IID_ID3D12GraphicsCommandList
 
const EXTERN_C IID IID_ID3D12CommandQueue
 
const EXTERN_C IID IID_ID3D12Device
 
const EXTERN_C IID IID_ID3D12Fence
 
const EXTERN_C IID IID_ID3D12PipelineState
 
const EXTERN_C IID IID_ID3D12DescriptorHeap
 
const EXTERN_C IID IID_ID3D12QueryHeap
 
const EXTERN_C IID IID_ID3D12Debug
 
const EXTERN_C IID IID_IDXGIObject
 
const EXTERN_C IID IID_IDXGIFactory
 
const EXTERN_C IID IID_IDXGIAdapter
 
const EXTERN_C IID IID_IDXGIFactory1
 
const EXTERN_C IID IID_IDXGIAdapter1
 

Macro Definition Documentation

◆ __midl

#define __midl

Definition at line 23 of file mini_d3d12.h.

◆ _In_

#define _In_

Definition at line 29 of file mini_d3d12.h.

◆ _In_z_

#define _In_z_

Definition at line 33 of file mini_d3d12.h.

◆ _In_opt_

#define _In_opt_

Definition at line 37 of file mini_d3d12.h.

◆ _Out_

#define _Out_

Definition at line 41 of file mini_d3d12.h.

◆ _Out_opt_

#define _Out_opt_

Definition at line 45 of file mini_d3d12.h.

◆ _Inout_

#define _Inout_

Definition at line 49 of file mini_d3d12.h.

◆ _Inout_opt_

#define _Inout_opt_

Definition at line 53 of file mini_d3d12.h.

◆ _COM_Outptr_

#define _COM_Outptr_

Definition at line 57 of file mini_d3d12.h.

◆ _COM_Outptr_opt_

#define _COM_Outptr_opt_

Definition at line 61 of file mini_d3d12.h.

◆ _Check_return_

#define _Check_return_

Definition at line 65 of file mini_d3d12.h.

◆ _Null_terminated_

#define _Null_terminated_

Definition at line 69 of file mini_d3d12.h.

◆ _Return_type_success_

#define _Return_type_success_ (   expr)

Definition at line 73 of file mini_d3d12.h.

◆ _Post_equal_to_

#define _Post_equal_to_ (   e)

Definition at line 77 of file mini_d3d12.h.

◆ _Post_satisfies_

#define _Post_satisfies_ (   expr)

Definition at line 81 of file mini_d3d12.h.

◆ _In_range_

#define _In_range_ (   lb,
  ub 
)

Definition at line 85 of file mini_d3d12.h.

◆ _In_reads_

#define _In_reads_ (   size)

Definition at line 89 of file mini_d3d12.h.

◆ _In_reads_opt_

#define _In_reads_opt_ (   size)

Definition at line 93 of file mini_d3d12.h.

◆ _In_reads_bytes_

#define _In_reads_bytes_ (   size)

Definition at line 97 of file mini_d3d12.h.

◆ _In_reads_bytes_opt_

#define _In_reads_bytes_opt_ (   size)

Definition at line 101 of file mini_d3d12.h.

◆ _Out_writes_

#define _Out_writes_ (   size)

Definition at line 105 of file mini_d3d12.h.

◆ _Out_writes_opt_

#define _Out_writes_opt_ (   size)

Definition at line 109 of file mini_d3d12.h.

◆ _Out_writes_bytes_

#define _Out_writes_bytes_ (   size)

Definition at line 113 of file mini_d3d12.h.

◆ _Out_writes_bytes_opt_

#define _Out_writes_bytes_opt_ (   size)

Definition at line 117 of file mini_d3d12.h.

◆ _Inout_updates_bytes_

#define _Inout_updates_bytes_ (   size)

Definition at line 121 of file mini_d3d12.h.

◆ _Field_size_full_

#define _Field_size_full_ (   size)

Definition at line 125 of file mini_d3d12.h.

◆ _Field_size_bytes_full_

#define _Field_size_bytes_full_ (   size)

Definition at line 129 of file mini_d3d12.h.

◆ _Outptr_opt_result_bytebuffer_

#define _Outptr_opt_result_bytebuffer_ (   size)

Definition at line 133 of file mini_d3d12.h.

◆ _Must_inspect_result_

#define _Must_inspect_result_

Definition at line 137 of file mini_d3d12.h.

◆ __specstrings

#define __specstrings

Definition at line 141 of file mini_d3d12.h.

◆ _Always_

#define _Always_ (   annos)

Definition at line 145 of file mini_d3d12.h.

◆ __RPC_string

#define __RPC_string

Definition at line 150 of file mini_d3d12.h.

◆ __RPC__deref_out

#define __RPC__deref_out

Definition at line 154 of file mini_d3d12.h.

◆ WINAPI

#define WINAPI   __stdcall

Definition at line 163 of file mini_d3d12.h.

◆ VOID

#define VOID   void

Definition at line 165 of file mini_d3d12.h.

◆ CONST

#define CONST   const

Definition at line 186 of file mini_d3d12.h.

◆ far

#define far

Definition at line 187 of file mini_d3d12.h.

◆ near

#define near

Definition at line 188 of file mini_d3d12.h.

◆ FAR

#define FAR   far

Definition at line 208 of file mini_d3d12.h.

◆ NEAR

#define NEAR   near

Definition at line 209 of file mini_d3d12.h.

◆ FALSE

#define FALSE   0

Definition at line 212 of file mini_d3d12.h.

◆ TRUE

#define TRUE   1

Definition at line 216 of file mini_d3d12.h.

◆ _W64

#define _W64

Definition at line 237 of file mini_d3d12.h.

◆ __int3264

#define __int3264   INT32

Definition at line 256 of file mini_d3d12.h.

◆ STRICT

#define STRICT   1

Definition at line 264 of file mini_d3d12.h.

◆ STDMETHODCALLTYPE

#define STDMETHODCALLTYPE   __export __stdcall

Definition at line 300 of file mini_d3d12.h.

◆ STDMETHODVCALLTYPE

#define STDMETHODVCALLTYPE   __export __cdecl

Definition at line 301 of file mini_d3d12.h.

◆ STDAPICALLTYPE

#define STDAPICALLTYPE   __export __stdcall

Definition at line 303 of file mini_d3d12.h.

◆ STDAPIVCALLTYPE

#define STDAPIVCALLTYPE   __export __cdecl

Definition at line 304 of file mini_d3d12.h.

◆ DUMMYSTRUCTNAME

#define DUMMYSTRUCTNAME

Definition at line 308 of file mini_d3d12.h.

◆ EXTERN_C

#define EXTERN_C   extern

Definition at line 327 of file mini_d3d12.h.

◆ EXTERN_C_START

#define EXTERN_C_START

Definition at line 328 of file mini_d3d12.h.

◆ EXTERN_C_END

#define EXTERN_C_END

Definition at line 329 of file mini_d3d12.h.

◆ DECLSPEC_IMPORT

#define DECLSPEC_IMPORT

Definition at line 335 of file mini_d3d12.h.

◆ DEFINE_ENUM_FLAG_OPERATORS

#define DEFINE_ENUM_FLAG_OPERATORS (   ENUMTYPE)

Definition at line 400 of file mini_d3d12.h.

◆ DECLSPEC_NOTHROW

#define DECLSPEC_NOTHROW

Definition at line 407 of file mini_d3d12.h.

◆ DECLARE_HANDLE

#define DECLARE_HANDLE (   name)
Value:
struct name##__ { \
int unused; \
}; \
typedef struct name##__ *name

Definition at line 418 of file mini_d3d12.h.

◆ _HRESULT_TYPEDEF_

#define _HRESULT_TYPEDEF_ (   _sc)    ((HRESULT)_sc)

Definition at line 445 of file mini_d3d12.h.

◆ S_OK

#define S_OK   _HRESULT_TYPEDEF_(0x0L)

Definition at line 446 of file mini_d3d12.h.

◆ E_UNEXPECTED

#define E_UNEXPECTED   _HRESULT_TYPEDEF_(0x8000FFFFL)

Definition at line 447 of file mini_d3d12.h.

◆ DXGI_ERROR_NOT_FOUND

#define DXGI_ERROR_NOT_FOUND   _HRESULT_TYPEDEF_(0x887a0002)

Definition at line 448 of file mini_d3d12.h.

◆ SUCCEEDED

#define SUCCEEDED (   hr)    (((HRESULT)(hr)) >= 0)

Definition at line 449 of file mini_d3d12.h.

◆ FAILED

#define FAILED (   hr)    (((HRESULT)(hr)) < 0)

Definition at line 450 of file mini_d3d12.h.

◆ __MIDL_CONST

#define __MIDL_CONST   const

Definition at line 465 of file mini_d3d12.h.

◆ REFIID

#define REFIID   const IID *__MIDL_CONST

Definition at line 471 of file mini_d3d12.h.

◆ REFGUID

#define REFGUID   const GUID *__MIDL_CONST

Definition at line 477 of file mini_d3d12.h.

◆ DECLSPEC_SELECTANY

#define DECLSPEC_SELECTANY

Definition at line 484 of file mini_d3d12.h.

◆ DEFINE_GUID

#define DEFINE_GUID (   name,
  l,
  w1,
  w2,
  b1,
  b2,
  b3,
  b4,
  b5,
  b6,
  b7,
  b8 
)    EXTERN_C const GUID FAR name

Definition at line 492 of file mini_d3d12.h.

◆ __RPC_API

#define __RPC_API

Definition at line 509 of file mini_d3d12.h.

◆ __RPC_USER

#define __RPC_USER

Definition at line 510 of file mini_d3d12.h.

◆ __RPC_STUB

#define __RPC_STUB

Definition at line 511 of file mini_d3d12.h.

◆ RPC_ENTRY

#define RPC_ENTRY

Definition at line 512 of file mini_d3d12.h.

◆ __RPC_FAR

#define __RPC_FAR

Definition at line 515 of file mini_d3d12.h.

◆ UUID_DEFINED

#define UUID_DEFINED

Definition at line 521 of file mini_d3d12.h.

◆ uuid_t

#define uuid_t   UUID

Definition at line 524 of file mini_d3d12.h.

◆ rpc_binding_handle_t

#define rpc_binding_handle_t   RPC_BINDING_HANDLE

Definition at line 530 of file mini_d3d12.h.

◆ RPC_MGR_EPV

#define RPC_MGR_EPV   void

Definition at line 532 of file mini_d3d12.h.

◆ DECLSPEC_NOVTABLE

#define DECLSPEC_NOVTABLE

Definition at line 568 of file mini_d3d12.h.

◆ DECLSPEC_UUID

#define DECLSPEC_UUID (   x)

Definition at line 576 of file mini_d3d12.h.

◆ MIDL_INTERFACE

#define MIDL_INTERFACE (   x)    struct DECLSPEC_UUID(x) DECLSPEC_NOVTABLE

Definition at line 580 of file mini_d3d12.h.

◆ BEGIN_INTERFACE

#define BEGIN_INTERFACE

Definition at line 583 of file mini_d3d12.h.

◆ END_INTERFACE

#define END_INTERFACE

Definition at line 584 of file mini_d3d12.h.

◆ WINOLEAPI

Definition at line 595 of file mini_d3d12.h.

◆ WINOLEAPI_

#define WINOLEAPI_ (   type)    EXTERN_C DECLSPEC_IMPORT type STDAPICALLTYPE

Definition at line 596 of file mini_d3d12.h.

◆ COM_DECLSPEC_NOTHROW

#define COM_DECLSPEC_NOTHROW   DECLSPEC_NOTHROW

Definition at line 602 of file mini_d3d12.h.

◆ interface

#define interface   struct

Definition at line 672 of file mini_d3d12.h.

◆ STDMETHOD

#define STDMETHOD (   method)    HRESULT(STDMETHODCALLTYPE *method)

Definition at line 674 of file mini_d3d12.h.

◆ STDMETHOD_

#define STDMETHOD_ (   type,
  method 
)    type(STDMETHODCALLTYPE *method)

Definition at line 675 of file mini_d3d12.h.

◆ STDMETHODV

#define STDMETHODV (   method)    HRESULT(STDMETHODVCALLTYPE *method)

Definition at line 676 of file mini_d3d12.h.

◆ STDMETHODV_

#define STDMETHODV_ (   type,
  method 
)    type(STDMETHODVCALLTYPE *method)

Definition at line 677 of file mini_d3d12.h.

◆ IFACEMETHOD

#define IFACEMETHOD (   method)    __override STDMETHOD(method)

Definition at line 679 of file mini_d3d12.h.

◆ IFACEMETHOD_

#define IFACEMETHOD_ (   type,
  method 
)    __override STDMETHOD_(type, method)

Definition at line 680 of file mini_d3d12.h.

◆ IFACEMETHODV

#define IFACEMETHODV (   method)    __override STDMETHODV(method)

Definition at line 681 of file mini_d3d12.h.

◆ IFACEMETHODV_

#define IFACEMETHODV_ (   type,
  method 
)    __override STDMETHODV_(type, method)

Definition at line 682 of file mini_d3d12.h.

◆ PURE

#define PURE

Definition at line 695 of file mini_d3d12.h.

◆ THIS_

#define THIS_   INTERFACE FAR *This,

Definition at line 696 of file mini_d3d12.h.

◆ THIS

#define THIS   INTERFACE FAR *This

Definition at line 697 of file mini_d3d12.h.

◆ CONST_VTBL

#define CONST_VTBL

Definition at line 710 of file mini_d3d12.h.

◆ DECLARE_INTERFACE

#define DECLARE_INTERFACE (   iface)
Value:
typedef interface iface { \
struct iface##Vtbl FAR *lpVtbl; \
} \
iface; \
typedef struct iface##Vtbl iface##Vtbl; \
struct iface##Vtbl

Definition at line 711 of file mini_d3d12.h.

◆ DECLARE_INTERFACE_

#define DECLARE_INTERFACE_ (   iface,
  baseiface 
)    DECLARE_INTERFACE(iface)

Definition at line 719 of file mini_d3d12.h.

◆ DECLARE_INTERFACE_IID

#define DECLARE_INTERFACE_IID (   iface,
  iid 
)    DECLARE_INTERFACE(iface)

Definition at line 720 of file mini_d3d12.h.

◆ DECLARE_INTERFACE_IID_

#define DECLARE_INTERFACE_IID_ (   iface,
  baseiface,
  iid 
)    DECLARE_INTERFACE_(iface, baseiface)

Definition at line 721 of file mini_d3d12.h.

◆ __IUnknown_FWD_DEFINED__

#define __IUnknown_FWD_DEFINED__

Definition at line 729 of file mini_d3d12.h.

◆ __IUnknown_INTERFACE_DEFINED__

#define __IUnknown_INTERFACE_DEFINED__

Definition at line 735 of file mini_d3d12.h.

◆ OLESTR

#define OLESTR (   str)    str

Definition at line 924 of file mini_d3d12.h.

◆ INTERFACE

#define INTERFACE   ID3DInclude

Definition at line 1183 of file mini_d3d12.h.

◆ __ID3D10Blob_FWD_DEFINED__

#define __ID3D10Blob_FWD_DEFINED__

Definition at line 1211 of file mini_d3d12.h.

◆ IID_ID3DBlob

#define IID_ID3DBlob   IID_ID3D10Blob

Definition at line 1274 of file mini_d3d12.h.

◆ __ID3D12Object_FWD_DEFINED__

#define __ID3D12Object_FWD_DEFINED__

Definition at line 1280 of file mini_d3d12.h.

◆ __ID3D12DeviceChild_FWD_DEFINED__

#define __ID3D12DeviceChild_FWD_DEFINED__

Definition at line 1286 of file mini_d3d12.h.

◆ __ID3D12RootSignature_FWD_DEFINED__

#define __ID3D12RootSignature_FWD_DEFINED__

Definition at line 1292 of file mini_d3d12.h.

◆ __ID3D12RootSignatureDeserializer_FWD_DEFINED__

#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__

Definition at line 1298 of file mini_d3d12.h.

◆ __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__

#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__

Definition at line 1304 of file mini_d3d12.h.

◆ __ID3D12Pageable_FWD_DEFINED__

#define __ID3D12Pageable_FWD_DEFINED__

Definition at line 1310 of file mini_d3d12.h.

◆ __ID3D12Heap_FWD_DEFINED__

#define __ID3D12Heap_FWD_DEFINED__

Definition at line 1316 of file mini_d3d12.h.

◆ __ID3D12Resource_FWD_DEFINED__

#define __ID3D12Resource_FWD_DEFINED__

Definition at line 1322 of file mini_d3d12.h.

◆ __ID3D12CommandAllocator_FWD_DEFINED__

#define __ID3D12CommandAllocator_FWD_DEFINED__

Definition at line 1328 of file mini_d3d12.h.

◆ __ID3D12Fence_FWD_DEFINED__

#define __ID3D12Fence_FWD_DEFINED__

Definition at line 1334 of file mini_d3d12.h.

◆ __ID3D12PipelineState_FWD_DEFINED__

#define __ID3D12PipelineState_FWD_DEFINED__

Definition at line 1340 of file mini_d3d12.h.

◆ __ID3D12DescriptorHeap_FWD_DEFINED__

#define __ID3D12DescriptorHeap_FWD_DEFINED__

Definition at line 1346 of file mini_d3d12.h.

◆ __ID3D12QueryHeap_FWD_DEFINED__

#define __ID3D12QueryHeap_FWD_DEFINED__

Definition at line 1352 of file mini_d3d12.h.

◆ __ID3D12CommandSignature_FWD_DEFINED__

#define __ID3D12CommandSignature_FWD_DEFINED__

Definition at line 1358 of file mini_d3d12.h.

◆ __ID3D12CommandList_FWD_DEFINED__

#define __ID3D12CommandList_FWD_DEFINED__

Definition at line 1364 of file mini_d3d12.h.

◆ __ID3D12GraphicsCommandList_FWD_DEFINED__

#define __ID3D12GraphicsCommandList_FWD_DEFINED__

Definition at line 1370 of file mini_d3d12.h.

◆ __ID3D12GraphicsCommandList1_FWD_DEFINED__

#define __ID3D12GraphicsCommandList1_FWD_DEFINED__

Definition at line 1376 of file mini_d3d12.h.

◆ __ID3D12CommandQueue_FWD_DEFINED__

#define __ID3D12CommandQueue_FWD_DEFINED__

Definition at line 1382 of file mini_d3d12.h.

◆ __ID3D12Device_FWD_DEFINED__

#define __ID3D12Device_FWD_DEFINED__

Definition at line 1388 of file mini_d3d12.h.

◆ __ID3D12PipelineLibrary_FWD_DEFINED__

#define __ID3D12PipelineLibrary_FWD_DEFINED__

Definition at line 1394 of file mini_d3d12.h.

◆ __ID3D12PipelineLibrary1_FWD_DEFINED__

#define __ID3D12PipelineLibrary1_FWD_DEFINED__

Definition at line 1400 of file mini_d3d12.h.

◆ __ID3D12Device1_FWD_DEFINED__

#define __ID3D12Device1_FWD_DEFINED__

Definition at line 1406 of file mini_d3d12.h.

◆ __ID3D12Device2_FWD_DEFINED__

#define __ID3D12Device2_FWD_DEFINED__

Definition at line 1412 of file mini_d3d12.h.

◆ __ID3D12Tools_FWD_DEFINED__

#define __ID3D12Tools_FWD_DEFINED__

Definition at line 1418 of file mini_d3d12.h.

◆ D3D12_SHADER_COMPONENT_MAPPING_MASK

#define D3D12_SHADER_COMPONENT_MAPPING_MASK   0x7

Definition at line 2287 of file mini_d3d12.h.

◆ D3D12_SHADER_COMPONENT_MAPPING_SHIFT

#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT   3

Definition at line 2288 of file mini_d3d12.h.

◆ D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES

#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES   (1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4))

Definition at line 2289 of file mini_d3d12.h.

◆ D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING

◆ D3D12_DECODE_SHADER_4_COMPONENT_MAPPING

#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING (   ComponentToExtract,
  Mapping 
)    ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))

Definition at line 2295 of file mini_d3d12.h.

◆ D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING

#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING   D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)

Definition at line 2296 of file mini_d3d12.h.

◆ D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE

#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE   (16)

Definition at line 2818 of file mini_d3d12.h.

◆ D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND

#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND   (0xffffffff)

Definition at line 3081 of file mini_d3d12.h.

◆ __ID3D12Resource_INTERFACE_DEFINED__

#define __ID3D12Resource_INTERFACE_DEFINED__

Definition at line 3084 of file mini_d3d12.h.

◆ __ID3D12CommandAllocator_INTERFACE_DEFINED__

#define __ID3D12CommandAllocator_INTERFACE_DEFINED__

Definition at line 3283 of file mini_d3d12.h.

◆ __ID3D12CommandList_INTERFACE_DEFINED__

#define __ID3D12CommandList_INTERFACE_DEFINED__

Definition at line 3395 of file mini_d3d12.h.

◆ __ID3D12GraphicsCommandList_INTERFACE_DEFINED__

#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__

Definition at line 3507 of file mini_d3d12.h.

◆ __ID3D12CommandQueue_INTERFACE_DEFINED__

#define __ID3D12CommandQueue_INTERFACE_DEFINED__

Definition at line 4319 of file mini_d3d12.h.

◆ LUID_DEFINED

#define LUID_DEFINED   1

Definition at line 4578 of file mini_d3d12.h.

◆ D3D12_REQ_SUBRESOURCES

#define D3D12_REQ_SUBRESOURCES   (30720)

Definition at line 4589 of file mini_d3d12.h.

◆ __ID3D12Device_INTERFACE_DEFINED__

#define __ID3D12Device_INTERFACE_DEFINED__

Definition at line 4592 of file mini_d3d12.h.

◆ __ID3D12Fence_INTERFACE_DEFINED__

#define __ID3D12Fence_INTERFACE_DEFINED__

Definition at line 5265 of file mini_d3d12.h.

◆ __ID3D12PipelineState_INTERFACE_DEFINED__

#define __ID3D12PipelineState_INTERFACE_DEFINED__

Definition at line 5401 of file mini_d3d12.h.

◆ __ID3D12DescriptorHeap_INTERFACE_DEFINED__

#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__

Definition at line 5515 of file mini_d3d12.h.

◆ __ID3D12QueryHeap_INTERFACE_DEFINED__

#define __ID3D12QueryHeap_INTERFACE_DEFINED__

Definition at line 5645 of file mini_d3d12.h.

◆ __ID3D12Debug_FWD_DEFINED__

#define __ID3D12Debug_FWD_DEFINED__

Definition at line 5791 of file mini_d3d12.h.

◆ __ID3D12Debug_INTERFACE_DEFINED__

#define __ID3D12Debug_INTERFACE_DEFINED__

Definition at line 5801 of file mini_d3d12.h.

◆ __IDXGIObject_FWD_DEFINED__

#define __IDXGIObject_FWD_DEFINED__

Definition at line 5873 of file mini_d3d12.h.

◆ __IDXGIAdapter_FWD_DEFINED__

#define __IDXGIAdapter_FWD_DEFINED__

Definition at line 5879 of file mini_d3d12.h.

◆ __IDXGIOutput_FWD_DEFINED__

#define __IDXGIOutput_FWD_DEFINED__

Definition at line 5885 of file mini_d3d12.h.

◆ __IDXGISwapChain_FWD_DEFINED__

#define __IDXGISwapChain_FWD_DEFINED__

Definition at line 5891 of file mini_d3d12.h.

◆ __IDXGIFactory_FWD_DEFINED__

#define __IDXGIFactory_FWD_DEFINED__

Definition at line 5897 of file mini_d3d12.h.

◆ __IDXGIFactory1_FWD_DEFINED__

#define __IDXGIFactory1_FWD_DEFINED__

Definition at line 5903 of file mini_d3d12.h.

◆ __IDXGIAdapter1_FWD_DEFINED__

#define __IDXGIAdapter1_FWD_DEFINED__

Definition at line 5909 of file mini_d3d12.h.

◆ __IDXGIObject_INTERFACE_DEFINED__

#define __IDXGIObject_INTERFACE_DEFINED__

Definition at line 5949 of file mini_d3d12.h.

◆ __IDXGIFactory_INTERFACE_DEFINED__

#define __IDXGIFactory_INTERFACE_DEFINED__

Definition at line 6081 of file mini_d3d12.h.

◆ __IDXGIAdapter_INTERFACE_DEFINED__

#define __IDXGIAdapter_INTERFACE_DEFINED__

Definition at line 6265 of file mini_d3d12.h.

◆ __IDXGIFactory1_INTERFACE_DEFINED__

#define __IDXGIFactory1_INTERFACE_DEFINED__

Definition at line 6415 of file mini_d3d12.h.

◆ __IDXGIAdapter1_INTERFACE_DEFINED__

#define __IDXGIAdapter1_INTERFACE_DEFINED__

Definition at line 6595 of file mini_d3d12.h.

◆ D3DCOMPILE_DEBUG

#define D3DCOMPILE_DEBUG   (1 << 0)

Definition at line 6775 of file mini_d3d12.h.

◆ D3DCOMPILE_SKIP_VALIDATION

#define D3DCOMPILE_SKIP_VALIDATION   (1 << 1)

Definition at line 6776 of file mini_d3d12.h.

◆ D3DCOMPILE_SKIP_OPTIMIZATION

#define D3DCOMPILE_SKIP_OPTIMIZATION   (1 << 2)

Definition at line 6777 of file mini_d3d12.h.

◆ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR

#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR   (1 << 3)

Definition at line 6778 of file mini_d3d12.h.

◆ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR

#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR   (1 << 4)

Definition at line 6779 of file mini_d3d12.h.

◆ D3DCOMPILE_PARTIAL_PRECISION

#define D3DCOMPILE_PARTIAL_PRECISION   (1 << 5)

Definition at line 6780 of file mini_d3d12.h.

◆ D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT

#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT   (1 << 6)

Definition at line 6781 of file mini_d3d12.h.

◆ D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT

#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT   (1 << 7)

Definition at line 6782 of file mini_d3d12.h.

◆ D3DCOMPILE_NO_PRESHADER

#define D3DCOMPILE_NO_PRESHADER   (1 << 8)

Definition at line 6783 of file mini_d3d12.h.

◆ D3DCOMPILE_AVOID_FLOW_CONTROL

#define D3DCOMPILE_AVOID_FLOW_CONTROL   (1 << 9)

Definition at line 6784 of file mini_d3d12.h.

◆ D3DCOMPILE_PREFER_FLOW_CONTROL

#define D3DCOMPILE_PREFER_FLOW_CONTROL   (1 << 10)

Definition at line 6785 of file mini_d3d12.h.

◆ D3DCOMPILE_ENABLE_STRICTNESS

#define D3DCOMPILE_ENABLE_STRICTNESS   (1 << 11)

Definition at line 6786 of file mini_d3d12.h.

◆ D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY

#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY   (1 << 12)

Definition at line 6787 of file mini_d3d12.h.

◆ D3DCOMPILE_IEEE_STRICTNESS

#define D3DCOMPILE_IEEE_STRICTNESS   (1 << 13)

Definition at line 6788 of file mini_d3d12.h.

◆ D3DCOMPILE_OPTIMIZATION_LEVEL0

#define D3DCOMPILE_OPTIMIZATION_LEVEL0   (1 << 14)

Definition at line 6789 of file mini_d3d12.h.

◆ D3DCOMPILE_OPTIMIZATION_LEVEL1

#define D3DCOMPILE_OPTIMIZATION_LEVEL1   0

Definition at line 6790 of file mini_d3d12.h.

◆ D3DCOMPILE_OPTIMIZATION_LEVEL2

#define D3DCOMPILE_OPTIMIZATION_LEVEL2   ((1 << 14) | (1 << 15))

Definition at line 6791 of file mini_d3d12.h.

◆ D3DCOMPILE_OPTIMIZATION_LEVEL3

#define D3DCOMPILE_OPTIMIZATION_LEVEL3   (1 << 15)

Definition at line 6792 of file mini_d3d12.h.

◆ D3DCOMPILE_RESERVED16

#define D3DCOMPILE_RESERVED16   (1 << 16)

Definition at line 6793 of file mini_d3d12.h.

◆ D3DCOMPILE_RESERVED17

#define D3DCOMPILE_RESERVED17   (1 << 17)

Definition at line 6794 of file mini_d3d12.h.

◆ D3DCOMPILE_WARNINGS_ARE_ERRORS

#define D3DCOMPILE_WARNINGS_ARE_ERRORS   (1 << 18)

Definition at line 6795 of file mini_d3d12.h.

◆ D3DCOMPILE_RESOURCES_MAY_ALIAS

#define D3DCOMPILE_RESOURCES_MAY_ALIAS   (1 << 19)

Definition at line 6796 of file mini_d3d12.h.

◆ D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES

#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   (1 << 20)

Definition at line 6797 of file mini_d3d12.h.

◆ D3DCOMPILE_ALL_RESOURCES_BOUND

#define D3DCOMPILE_ALL_RESOURCES_BOUND   (1 << 21)

Definition at line 6798 of file mini_d3d12.h.

◆ WINBASEAPI

#define WINBASEAPI   DECLSPEC_IMPORT

Definition at line 6808 of file mini_d3d12.h.

◆ _Ret_maybenull_

#define _Ret_maybenull_

Definition at line 6814 of file mini_d3d12.h.

◆ _Post_ptr_invalid_

#define _Post_ptr_invalid_

Definition at line 6815 of file mini_d3d12.h.

◆ STATUS_WAIT_0

#define STATUS_WAIT_0   ((DWORD)0x00000000L)

Definition at line 6817 of file mini_d3d12.h.

◆ WAIT_OBJECT_0

#define WAIT_OBJECT_0   ((STATUS_WAIT_0) + 0)

Definition at line 6818 of file mini_d3d12.h.

◆ CreateEvent

#define CreateEvent   CreateEventA

Definition at line 6859 of file mini_d3d12.h.

Typedef Documentation

◆ CHAR

typedef char CHAR

Definition at line 166 of file mini_d3d12.h.

◆ SHORT

typedef short SHORT

Definition at line 167 of file mini_d3d12.h.

◆ BYTE

typedef unsigned char BYTE

Definition at line 168 of file mini_d3d12.h.

◆ WORD

typedef unsigned short WORD

Definition at line 169 of file mini_d3d12.h.

◆ LONG

typedef long LONG

Definition at line 178 of file mini_d3d12.h.

◆ INT

typedef int INT

Definition at line 179 of file mini_d3d12.h.

◆ ULONG

typedef unsigned long ULONG

Definition at line 180 of file mini_d3d12.h.

◆ UINT

typedef unsigned int UINT

Definition at line 181 of file mini_d3d12.h.

◆ DWORD

typedef unsigned long DWORD

Definition at line 182 of file mini_d3d12.h.

◆ FLOAT

typedef float FLOAT

Definition at line 184 of file mini_d3d12.h.

◆ LPCVOID

typedef CONST void far* LPCVOID

Definition at line 189 of file mini_d3d12.h.

◆ LPVOID

typedef void far* LPVOID

Definition at line 190 of file mini_d3d12.h.

◆ BOOL

typedef INT BOOL

Definition at line 192 of file mini_d3d12.h.

◆ WCHAR

typedef wchar_t WCHAR

Definition at line 198 of file mini_d3d12.h.

◆ NPSTR

Definition at line 204 of file mini_d3d12.h.

◆ LPSTR

Definition at line 204 of file mini_d3d12.h.

◆ PSTR

Definition at line 204 of file mini_d3d12.h.

◆ LPCSTR

Definition at line 205 of file mini_d3d12.h.

◆ PCSTR

Definition at line 205 of file mini_d3d12.h.

◆ LPCWSTR

Definition at line 206 of file mini_d3d12.h.

◆ PCWSTR

Definition at line 206 of file mini_d3d12.h.

◆ INT8

typedef CHAR INT8

Definition at line 220 of file mini_d3d12.h.

◆ PINT8

typedef CHAR * PINT8

Definition at line 220 of file mini_d3d12.h.

◆ INT16

typedef SHORT INT16

Definition at line 221 of file mini_d3d12.h.

◆ PINT16

typedef SHORT * PINT16

Definition at line 221 of file mini_d3d12.h.

◆ INT32

typedef INT INT32

Definition at line 222 of file mini_d3d12.h.

◆ PINT32

typedef INT * PINT32

Definition at line 222 of file mini_d3d12.h.

◆ UINT8

typedef BYTE UINT8

Definition at line 223 of file mini_d3d12.h.

◆ PUINT8

typedef BYTE * PUINT8

Definition at line 223 of file mini_d3d12.h.

◆ UINT16

typedef WORD UINT16

Definition at line 224 of file mini_d3d12.h.

◆ PUINT16

typedef WORD * PUINT16

Definition at line 224 of file mini_d3d12.h.

◆ UINT32

typedef UINT UINT32

Definition at line 225 of file mini_d3d12.h.

◆ PUINT32

typedef UINT * PUINT32

Definition at line 225 of file mini_d3d12.h.

◆ INT64

typedef __int64 INT64

Definition at line 230 of file mini_d3d12.h.

◆ PINT64

typedef __int64 * PINT64

Definition at line 230 of file mini_d3d12.h.

◆ UINT64

typedef unsigned __int64 UINT64

Definition at line 231 of file mini_d3d12.h.

◆ PUINT64

typedef unsigned __int64 * PUINT64

Definition at line 231 of file mini_d3d12.h.

◆ INT_PTR

typedef _W64 INT32 INT_PTR

Definition at line 250 of file mini_d3d12.h.

◆ PINT_PTR

typedef _W64 INT32 * PINT_PTR

Definition at line 250 of file mini_d3d12.h.

◆ UINT_PTR

typedef _W64 UINT32 UINT_PTR

Definition at line 251 of file mini_d3d12.h.

◆ PUINT_PTR

typedef _W64 UINT32 * PUINT_PTR

Definition at line 251 of file mini_d3d12.h.

◆ LONG_PTR

typedef _W64 INT32 LONG_PTR

Definition at line 253 of file mini_d3d12.h.

◆ PLONG_PTR

typedef _W64 INT32 * PLONG_PTR

Definition at line 253 of file mini_d3d12.h.

◆ ULONG_PTR

Definition at line 254 of file mini_d3d12.h.

◆ PULONG_PTR

typedef _W64 UINT32 * PULONG_PTR

Definition at line 254 of file mini_d3d12.h.

◆ SIZE_T

typedef ULONG_PTR SIZE_T

Definition at line 259 of file mini_d3d12.h.

◆ PSIZE_T

typedef ULONG_PTR * PSIZE_T

Definition at line 259 of file mini_d3d12.h.

◆ SSIZE_T

typedef LONG_PTR SSIZE_T

Definition at line 260 of file mini_d3d12.h.

◆ PSSIZE_T

typedef LONG_PTR * PSSIZE_T

Definition at line 260 of file mini_d3d12.h.

◆ SECURITY_ATTRIBUTES

◆ PSECURITY_ATTRIBUTES

◆ LPSECURITY_ATTRIBUTES

◆ LONGLONG

typedef __int64 LONGLONG

Definition at line 279 of file mini_d3d12.h.

◆ LARGE_INTEGER

◆ HANDLE

typedef void* HANDLE

Definition at line 412 of file mini_d3d12.h.

◆ PHANDLE

typedef HANDLE* PHANDLE

Definition at line 428 of file mini_d3d12.h.

◆ RECT

typedef struct tagRECT RECT

◆ PRECT

typedef struct tagRECT * PRECT

◆ NPRECT

typedef struct tagRECT* NPRECT

◆ LPRECT

typedef struct tagRECT* LPRECT

◆ HMODULE

typedef HINSTANCE HMODULE

Definition at line 442 of file mini_d3d12.h.

◆ GUID

typedef struct _GUID GUID

◆ IID

typedef GUID IID

Definition at line 459 of file mini_d3d12.h.

◆ LPIID

typedef IID* LPIID

Definition at line 460 of file mini_d3d12.h.

◆ I_RPC_HANDLE

typedef void* I_RPC_HANDLE

Definition at line 517 of file mini_d3d12.h.

◆ UUID

typedef GUID UUID

Definition at line 522 of file mini_d3d12.h.

◆ RPC_BINDING_HANDLE

Definition at line 528 of file mini_d3d12.h.

◆ handle_t

Definition at line 529 of file mini_d3d12.h.

◆ RPC_VERSION

typedef struct _RPC_VERSION RPC_VERSION

◆ RPC_SYNTAX_IDENTIFIER

◆ PRPC_SYNTAX_IDENTIFIER

◆ RPC_MESSAGE

typedef struct _RPC_MESSAGE RPC_MESSAGE

◆ PRPC_MESSAGE

typedef struct _RPC_MESSAGE* PRPC_MESSAGE

◆ IRpcStubBuffer

Definition at line 724 of file mini_d3d12.h.

◆ IRpcChannelBuffer

Definition at line 725 of file mini_d3d12.h.

◆ IUnknown

Definition at line 730 of file mini_d3d12.h.

◆ LPUNKNOWN

typedef IUnknown* LPUNKNOWN

Definition at line 740 of file mini_d3d12.h.

◆ IUnknownVtbl

typedef struct IUnknownVtbl IUnknownVtbl

◆ OLECHAR

typedef char OLECHAR

Definition at line 851 of file mini_d3d12.h.

◆ LPOLESTR

typedef LPSTR LPOLESTR

Definition at line 922 of file mini_d3d12.h.

◆ LPCOLESTR

typedef LPCSTR LPCOLESTR

Definition at line 923 of file mini_d3d12.h.

◆ D3D_FEATURE_LEVEL

Definition at line 5749 of file mini_d3d12.h.

◆ D3D_PRIMITIVE_TOPOLOGY

◆ DXGI_FORMAT

typedef enum DXGI_FORMAT DXGI_FORMAT

◆ DXGI_SAMPLE_DESC

◆ D3D_INCLUDE_TYPE

◆ ID3DInclude

Definition at line 1181 of file mini_d3d12.h.

◆ D3D_SHADER_MACRO

◆ LPD3D_SHADER_MACRO

Definition at line 1196 of file mini_d3d12.h.

◆ ID3D10Blob

Definition at line 1212 of file mini_d3d12.h.

◆ ID3D10BlobVtbl

◆ LPD3D10BLOB

Definition at line 1247 of file mini_d3d12.h.

◆ ID3DBlob

Definition at line 1271 of file mini_d3d12.h.

◆ LPD3DBLOB

typedef ID3DBlob* LPD3DBLOB

Definition at line 1273 of file mini_d3d12.h.

◆ ID3D12Object

Definition at line 1281 of file mini_d3d12.h.

◆ ID3D12DeviceChild

Definition at line 1287 of file mini_d3d12.h.

◆ ID3D12RootSignature

Definition at line 1293 of file mini_d3d12.h.

◆ ID3D12RootSignatureDeserializer

◆ ID3D12VersionedRootSignatureDeserializer

◆ ID3D12Pageable

Definition at line 1311 of file mini_d3d12.h.

◆ ID3D12Heap

Definition at line 1317 of file mini_d3d12.h.

◆ ID3D12Resource

Definition at line 1323 of file mini_d3d12.h.

◆ ID3D12CommandAllocator

◆ ID3D12Fence

Definition at line 1335 of file mini_d3d12.h.

◆ ID3D12PipelineState

Definition at line 1341 of file mini_d3d12.h.

◆ ID3D12DescriptorHeap

◆ ID3D12QueryHeap

Definition at line 1353 of file mini_d3d12.h.

◆ ID3D12CommandSignature

◆ ID3D12CommandList

Definition at line 1365 of file mini_d3d12.h.

◆ ID3D12GraphicsCommandList

◆ ID3D12GraphicsCommandList1

◆ ID3D12CommandQueue

Definition at line 1383 of file mini_d3d12.h.

◆ ID3D12Device

Definition at line 1389 of file mini_d3d12.h.

◆ ID3D12PipelineLibrary

◆ ID3D12PipelineLibrary1

◆ ID3D12Device1

Definition at line 1407 of file mini_d3d12.h.

◆ ID3D12Device2

Definition at line 1413 of file mini_d3d12.h.

◆ ID3D12Tools

Definition at line 1419 of file mini_d3d12.h.

◆ ID3D12ObjectVtbl

◆ ID3D12DeviceChildVtbl

◆ ID3D12RootSignatureVtbl

◆ ID3D12PageableVtbl

◆ D3D12_RANGE

typedef struct D3D12_RANGE D3D12_RANGE

◆ D3D12_BOX

typedef struct D3D12_BOX D3D12_BOX

◆ D3D12_COMMAND_LIST_TYPE

◆ D3D12_COMMAND_QUEUE_FLAGS

◆ D3D12_COMMAND_QUEUE_PRIORITY

◆ D3D12_COMMAND_QUEUE_DESC

◆ D3D12_SHADER_BYTECODE

◆ D3D12_SO_DECLARATION_ENTRY

◆ D3D12_STREAM_OUTPUT_DESC

◆ D3D12_BLEND

typedef enum D3D12_BLEND D3D12_BLEND

◆ D3D12_BLEND_OP

◆ D3D12_LOGIC_OP

◆ D3D12_RENDER_TARGET_BLEND_DESC

◆ D3D12_BLEND_DESC

◆ D3D12_FILL_MODE

◆ D3D12_CULL_MODE

◆ D3D12_CONSERVATIVE_RASTERIZATION_MODE

◆ D3D12_RASTERIZER_DESC

◆ D3D12_DEPTH_WRITE_MASK

◆ D3D12_COMPARISON_FUNC

◆ D3D12_STENCIL_OP

◆ D3D12_DEPTH_STENCILOP_DESC

◆ D3D12_DEPTH_STENCIL_DESC

◆ D3D12_INPUT_CLASSIFICATION

◆ D3D12_INPUT_ELEMENT_DESC

◆ D3D12_INPUT_LAYOUT_DESC

◆ D3D12_PIPELINE_STATE_FLAGS

◆ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE

◆ D3D12_PRIMITIVE_TOPOLOGY_TYPE

◆ D3D12_CACHED_PIPELINE_STATE

◆ D3D12_GRAPHICS_PIPELINE_STATE_DESC

◆ D3D12_COMPUTE_PIPELINE_STATE_DESC

◆ D3D12_RESOURCE_ALLOCATION_INFO

◆ D3D12_RESOURCE_DIMENSION

◆ D3D12_TEXTURE_LAYOUT

◆ D3D12_RESOURCE_FLAGS

◆ D3D12_RESOURCE_DESC

◆ D3D12_CPU_PAGE_PROPERTY

◆ D3D12_MEMORY_POOL

◆ D3D12_HEAP_TYPE

◆ D3D12_HEAP_PROPERTIES

◆ D3D12_HEAP_FLAGS

◆ D3D12_TILE_MAPPING_FLAGS

◆ D3D12_TILE_COPY_FLAGS

◆ D3D12_RESOURCE_STATES

◆ D3D12_DEPTH_STENCIL_VALUE

◆ D3D12_CLEAR_VALUE

◆ D3D12_FEATURE

◆ D3D12_CLEAR_FLAGS

◆ D3D12_FENCE_FLAGS

◆ D3D12_DESCRIPTOR_HEAP_TYPE

◆ D3D12_DESCRIPTOR_HEAP_FLAGS

◆ D3D12_SHADER_COMPONENT_MAPPING

◆ D3D12_BUFFER_SRV_FLAGS

◆ D3D12_BUFFER_SRV

◆ D3D12_TEX1D_SRV

◆ D3D12_TEX1D_ARRAY_SRV

◆ D3D12_TEX2D_SRV

◆ D3D12_TEX2D_ARRAY_SRV

◆ D3D12_TEX3D_SRV

◆ D3D12_TEXCUBE_SRV

◆ D3D12_TEXCUBE_ARRAY_SRV

◆ D3D12_TEX2DMS_SRV

◆ D3D12_TEX2DMS_ARRAY_SRV

◆ D3D12_SRV_DIMENSION

◆ D3D12_SHADER_RESOURCE_VIEW_DESC

◆ D3D12_GPU_VIRTUAL_ADDRESS

Definition at line 2402 of file mini_d3d12.h.

◆ D3D12_CONSTANT_BUFFER_VIEW_DESC

◆ D3D12_CPU_DESCRIPTOR_HANDLE

◆ D3D12_GPU_DESCRIPTOR_HANDLE

◆ D3D12_BUFFER_UAV_FLAGS

◆ D3D12_BUFFER_UAV

◆ D3D12_TEX1D_UAV

◆ D3D12_TEX1D_ARRAY_UAV

◆ D3D12_TEX2D_UAV

◆ D3D12_TEX2D_ARRAY_UAV

◆ D3D12_TEX3D_UAV

◆ D3D12_UAV_DIMENSION

◆ D3D12_UNORDERED_ACCESS_VIEW_DESC

◆ D3D12_BUFFER_RTV

◆ D3D12_TEX1D_RTV

◆ D3D12_TEX1D_ARRAY_RTV

◆ D3D12_TEX2D_RTV

◆ D3D12_TEX2DMS_RTV

◆ D3D12_TEX2D_ARRAY_RTV

◆ D3D12_TEX2DMS_ARRAY_RTV

◆ D3D12_TEX3D_RTV

◆ D3D12_RTV_DIMENSION

◆ D3D12_RENDER_TARGET_VIEW_DESC

◆ D3D12_TEX1D_DSV

◆ D3D12_TEX1D_ARRAY_DSV

◆ D3D12_TEX2D_DSV

◆ D3D12_TEX2D_ARRAY_DSV

◆ D3D12_TEX2DMS_DSV

◆ D3D12_TEX2DMS_ARRAY_DSV

◆ D3D12_DSV_FLAGS

◆ D3D12_DSV_DIMENSION

◆ D3D12_DEPTH_STENCIL_VIEW_DESC

◆ D3D12_FILTER

typedef enum D3D12_FILTER D3D12_FILTER

◆ D3D12_TEXTURE_ADDRESS_MODE

◆ D3D12_SAMPLER_DESC

◆ D3D12_DESCRIPTOR_HEAP_DESC

◆ D3D12_HEAP_DESC

◆ D3D12_SUBRESOURCE_FOOTPRINT

◆ D3D12_PLACED_SUBRESOURCE_FOOTPRINT

◆ D3D12_QUERY_HEAP_TYPE

◆ D3D12_QUERY_HEAP_DESC

◆ D3D12_INDIRECT_ARGUMENT_TYPE

◆ D3D12_INDIRECT_ARGUMENT_DESC

◆ D3D12_COMMAND_SIGNATURE_DESC

◆ D3D12_PACKED_MIP_INFO

◆ D3D12_TILE_SHAPE

◆ D3D12_SUBRESOURCE_TILING

◆ D3D12_TILED_RESOURCE_COORDINATE

◆ D3D12_TILE_REGION_SIZE

◆ D3D12_TILE_RANGE_FLAGS

◆ D3D12_TEXTURE_COPY_TYPE

◆ D3D12_TEXTURE_COPY_LOCATION

◆ D3D12_PRIMITIVE_TOPOLOGY

◆ D3D12_INDEX_BUFFER_VIEW

◆ D3D12_VIEWPORT

◆ D3D12_RECT

typedef RECT D3D12_RECT

Definition at line 2835 of file mini_d3d12.h.

◆ D3D12_RESOURCE_TRANSITION_BARRIER

◆ D3D12_RESOURCE_ALIASING_BARRIER

◆ D3D12_RESOURCE_UAV_BARRIER

◆ D3D12_RESOURCE_BARRIER_FLAGS

◆ D3D12_RESOURCE_BARRIER_TYPE

◆ D3D12_RESOURCE_BARRIER

◆ D3D12_VERTEX_BUFFER_VIEW

◆ D3D12_STREAM_OUTPUT_BUFFER_VIEW

◆ D3D12_DISCARD_REGION

◆ D3D12_QUERY_TYPE

◆ D3D12_PREDICATION_OP

◆ D3D12_ROOT_SIGNATURE_FLAGS

◆ D3D12_ROOT_PARAMETER_TYPE

◆ D3D12_DESCRIPTOR_RANGE_TYPE

◆ D3D12_DESCRIPTOR_RANGE

◆ D3D12_ROOT_DESCRIPTOR_TABLE

◆ D3D12_ROOT_CONSTANTS

◆ D3D12_ROOT_DESCRIPTOR

◆ D3D12_SHADER_VISIBILITY

◆ D3D12_ROOT_PARAMETER

◆ D3D12_STATIC_BORDER_COLOR

◆ D3D12_STATIC_SAMPLER_DESC

◆ D3D12_ROOT_SIGNATURE_DESC

◆ D3D12_DESCRIPTOR_RANGE_FLAGS

◆ D3D12_DESCRIPTOR_RANGE1

◆ D3D12_ROOT_DESCRIPTOR_TABLE1

◆ D3D12_ROOT_DESCRIPTOR_FLAGS

◆ D3D12_ROOT_DESCRIPTOR1

◆ D3D12_ROOT_PARAMETER1

◆ D3D12_ROOT_SIGNATURE_DESC1

◆ D3D_ROOT_SIGNATURE_VERSION

◆ D3D12_VERSIONED_ROOT_SIGNATURE_DESC

◆ ID3D12ResourceVtbl

◆ ID3D12CommandAllocatorVtbl

◆ ID3D12CommandListVtbl

◆ ID3D12GraphicsCommandListVtbl

◆ ID3D12CommandQueueVtbl

◆ LUID

typedef struct __LUID LUID

◆ PLUID

typedef struct __LUID* PLUID

Definition at line 4584 of file mini_d3d12.h.

◆ ID3D12DeviceVtbl

◆ ID3D12FenceVtbl

◆ ID3D12PipelineStateVtbl

◆ ID3D12DescriptorHeapVtbl

◆ ID3D12QueryHeapVtbl

◆ REFIID

typedef _In_ REFIID

Definition at line 5750 of file mini_d3d12.h.

◆ HRESULT

typedef HRESULT

Definition at line 5752 of file mini_d3d12.h.

◆ Version

Definition at line 5754 of file mini_d3d12.h.

◆ ppBlob

Definition at line 5755 of file mini_d3d12.h.

◆ _Always_

typedef _In_ _COM_Outptr_opt_ void** typedef _In_ D3D_ROOT_SIGNATURE_VERSION _Out_ ID3DBlob _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorBlob)

Definition at line 5756 of file mini_d3d12.h.

◆ PFN_D3D12_GET_DEBUG_INTERFACE

typedef HRESULT(WINAPI * PFN_D3D12_GET_DEBUG_INTERFACE) (_In_ REFIID, _COM_Outptr_opt_ void **)

Definition at line 5758 of file mini_d3d12.h.

◆ ID3D12Debug

Definition at line 5792 of file mini_d3d12.h.

◆ ID3D12DebugVtbl

◆ IDXGIObject

Definition at line 5874 of file mini_d3d12.h.

◆ IDXGIAdapter

Definition at line 5880 of file mini_d3d12.h.

◆ IDXGIOutput

Definition at line 5886 of file mini_d3d12.h.

◆ IDXGISwapChain

Definition at line 5892 of file mini_d3d12.h.

◆ IDXGIFactory

Definition at line 5898 of file mini_d3d12.h.

◆ IDXGIFactory1

Definition at line 5904 of file mini_d3d12.h.

◆ IDXGIAdapter1

Definition at line 5910 of file mini_d3d12.h.

◆ DXGI_ADAPTER_DESC

◆ DXGI_ADAPTER_FLAG

◆ DXGI_ADAPTER_DESC1

◆ DXGI_SWAP_CHAIN_DESC

Definition at line 5946 of file mini_d3d12.h.

◆ IDXGIObjectVtbl

◆ IDXGIFactoryVtbl

◆ IDXGIAdapterVtbl

◆ IDXGIFactory1Vtbl

◆ IDXGIAdapter1Vtbl

◆ ppFactory

typedef _COM_Outptr_ void** ppFactory

Definition at line 6744 of file mini_d3d12.h.

◆ PFN_D3DCOMPILE

typedef HRESULT(WINAPI * PFN_D3DCOMPILE) (_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_opt_ LPCSTR pSourceName, _In_reads_opt_(_Inexpressible_(pDefines->Name !=NULL)) CONST D3D_SHADER_MACRO *pDefines, _In_opt_ ID3DInclude *pInclude, _In_opt_ LPCSTR pEntrypoint, _In_ LPCSTR pTarget, _In_ UINT Flags1, _In_ UINT Flags2, _Out_ ID3DBlob **ppCode, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorMsgs)

Definition at line 6762 of file mini_d3d12.h.

Enumeration Type Documentation

◆ D3D_FEATURE_LEVEL

enum typedef D3D_FEATURE_LEVEL
Enumerator
D3D_FEATURE_LEVEL_9_1 
D3D_FEATURE_LEVEL_9_2 
D3D_FEATURE_LEVEL_9_3 
D3D_FEATURE_LEVEL_10_0 
D3D_FEATURE_LEVEL_10_1 
D3D_FEATURE_LEVEL_11_0 
D3D_FEATURE_LEVEL_11_1 
D3D_FEATURE_LEVEL_12_0 
D3D_FEATURE_LEVEL_12_1 

Definition at line 932 of file mini_d3d12.h.

◆ D3D_PRIMITIVE_TOPOLOGY

Enumerator
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D_PRIMITIVE_TOPOLOGY_LINELIST 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 

Definition at line 944 of file mini_d3d12.h.

◆ DXGI_FORMAT

Enumerator
DXGI_FORMAT_UNKNOWN 
DXGI_FORMAT_R32G32B32A32_TYPELESS 
DXGI_FORMAT_R32G32B32A32_FLOAT 
DXGI_FORMAT_R32G32B32A32_UINT 
DXGI_FORMAT_R32G32B32A32_SINT 
DXGI_FORMAT_R32G32B32_TYPELESS 
DXGI_FORMAT_R32G32B32_FLOAT 
DXGI_FORMAT_R32G32B32_UINT 
DXGI_FORMAT_R32G32B32_SINT 
DXGI_FORMAT_R16G16B16A16_TYPELESS 
DXGI_FORMAT_R16G16B16A16_FLOAT 
DXGI_FORMAT_R16G16B16A16_UNORM 
DXGI_FORMAT_R16G16B16A16_UINT 
DXGI_FORMAT_R16G16B16A16_SNORM 
DXGI_FORMAT_R16G16B16A16_SINT 
DXGI_FORMAT_R32G32_TYPELESS 
DXGI_FORMAT_R32G32_FLOAT 
DXGI_FORMAT_R32G32_UINT 
DXGI_FORMAT_R32G32_SINT 
DXGI_FORMAT_R32G8X24_TYPELESS 
DXGI_FORMAT_D32_FLOAT_S8X24_UINT 
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS 
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT 
DXGI_FORMAT_R10G10B10A2_TYPELESS 
DXGI_FORMAT_R10G10B10A2_UNORM 
DXGI_FORMAT_R10G10B10A2_UINT 
DXGI_FORMAT_R11G11B10_FLOAT 
DXGI_FORMAT_R8G8B8A8_TYPELESS 
DXGI_FORMAT_R8G8B8A8_UNORM 
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB 
DXGI_FORMAT_R8G8B8A8_UINT 
DXGI_FORMAT_R8G8B8A8_SNORM 
DXGI_FORMAT_R8G8B8A8_SINT 
DXGI_FORMAT_R16G16_TYPELESS 
DXGI_FORMAT_R16G16_FLOAT 
DXGI_FORMAT_R16G16_UNORM 
DXGI_FORMAT_R16G16_UINT 
DXGI_FORMAT_R16G16_SNORM 
DXGI_FORMAT_R16G16_SINT 
DXGI_FORMAT_R32_TYPELESS 
DXGI_FORMAT_D32_FLOAT 
DXGI_FORMAT_R32_FLOAT 
DXGI_FORMAT_R32_UINT 
DXGI_FORMAT_R32_SINT 
DXGI_FORMAT_R24G8_TYPELESS 
DXGI_FORMAT_D24_UNORM_S8_UINT 
DXGI_FORMAT_R24_UNORM_X8_TYPELESS 
DXGI_FORMAT_X24_TYPELESS_G8_UINT 
DXGI_FORMAT_R8G8_TYPELESS 
DXGI_FORMAT_R8G8_UNORM 
DXGI_FORMAT_R8G8_UINT 
DXGI_FORMAT_R8G8_SNORM 
DXGI_FORMAT_R8G8_SINT 
DXGI_FORMAT_R16_TYPELESS 
DXGI_FORMAT_R16_FLOAT 
DXGI_FORMAT_D16_UNORM 
DXGI_FORMAT_R16_UNORM 
DXGI_FORMAT_R16_UINT 
DXGI_FORMAT_R16_SNORM 
DXGI_FORMAT_R16_SINT 
DXGI_FORMAT_R8_TYPELESS 
DXGI_FORMAT_R8_UNORM 
DXGI_FORMAT_R8_UINT 
DXGI_FORMAT_R8_SNORM 
DXGI_FORMAT_R8_SINT 
DXGI_FORMAT_A8_UNORM 
DXGI_FORMAT_R1_UNORM 
DXGI_FORMAT_R9G9B9E5_SHAREDEXP 
DXGI_FORMAT_R8G8_B8G8_UNORM 
DXGI_FORMAT_G8R8_G8B8_UNORM 
DXGI_FORMAT_BC1_TYPELESS 
DXGI_FORMAT_BC1_UNORM 
DXGI_FORMAT_BC1_UNORM_SRGB 
DXGI_FORMAT_BC2_TYPELESS 
DXGI_FORMAT_BC2_UNORM 
DXGI_FORMAT_BC2_UNORM_SRGB 
DXGI_FORMAT_BC3_TYPELESS 
DXGI_FORMAT_BC3_UNORM 
DXGI_FORMAT_BC3_UNORM_SRGB 
DXGI_FORMAT_BC4_TYPELESS 
DXGI_FORMAT_BC4_UNORM 
DXGI_FORMAT_BC4_SNORM 
DXGI_FORMAT_BC5_TYPELESS 
DXGI_FORMAT_BC5_UNORM 
DXGI_FORMAT_BC5_SNORM 
DXGI_FORMAT_B5G6R5_UNORM 
DXGI_FORMAT_B5G5R5A1_UNORM 
DXGI_FORMAT_B8G8R8A8_UNORM 
DXGI_FORMAT_B8G8R8X8_UNORM 
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM 
DXGI_FORMAT_B8G8R8A8_TYPELESS 
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB 
DXGI_FORMAT_B8G8R8X8_TYPELESS 
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB 
DXGI_FORMAT_BC6H_TYPELESS 
DXGI_FORMAT_BC6H_UF16 
DXGI_FORMAT_BC6H_SF16 
DXGI_FORMAT_BC7_TYPELESS 
DXGI_FORMAT_BC7_UNORM 
DXGI_FORMAT_BC7_UNORM_SRGB 
DXGI_FORMAT_AYUV 
DXGI_FORMAT_Y410 
DXGI_FORMAT_Y416 
DXGI_FORMAT_NV12 
DXGI_FORMAT_P010 
DXGI_FORMAT_P016 
DXGI_FORMAT_420_OPAQUE 
DXGI_FORMAT_YUY2 
DXGI_FORMAT_Y210 
DXGI_FORMAT_Y216 
DXGI_FORMAT_NV11 
DXGI_FORMAT_AI44 
DXGI_FORMAT_IA44 
DXGI_FORMAT_P8 
DXGI_FORMAT_A8P8 
DXGI_FORMAT_B4G4R4A4_UNORM 
DXGI_FORMAT_FORCE_UINT 

Definition at line 1046 of file mini_d3d12.h.

◆ _D3D_INCLUDE_TYPE

Enumerator
D3D_INCLUDE_LOCAL 
D3D_INCLUDE_SYSTEM 
D3D10_INCLUDE_LOCAL 
D3D10_INCLUDE_SYSTEM 
D3D_INCLUDE_FORCE_DWORD 

Definition at line 1173 of file mini_d3d12.h.

◆ D3D12_COMMAND_LIST_TYPE

Enumerator
D3D12_COMMAND_LIST_TYPE_DIRECT 
D3D12_COMMAND_LIST_TYPE_BUNDLE 
D3D12_COMMAND_LIST_TYPE_COMPUTE 
D3D12_COMMAND_LIST_TYPE_COPY 

Definition at line 1833 of file mini_d3d12.h.

◆ D3D12_COMMAND_QUEUE_FLAGS

Enumerator
D3D12_COMMAND_QUEUE_FLAG_NONE 
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT 

Definition at line 1840 of file mini_d3d12.h.

◆ D3D12_COMMAND_QUEUE_PRIORITY

Enumerator
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL 
D3D12_COMMAND_QUEUE_PRIORITY_HIGH 
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME 

Definition at line 1846 of file mini_d3d12.h.

◆ D3D12_BLEND

Enumerator
D3D12_BLEND_ZERO 
D3D12_BLEND_ONE 
D3D12_BLEND_SRC_COLOR 
D3D12_BLEND_INV_SRC_COLOR 
D3D12_BLEND_SRC_ALPHA 
D3D12_BLEND_INV_SRC_ALPHA 
D3D12_BLEND_DEST_ALPHA 
D3D12_BLEND_INV_DEST_ALPHA 
D3D12_BLEND_DEST_COLOR 
D3D12_BLEND_INV_DEST_COLOR 
D3D12_BLEND_SRC_ALPHA_SAT 
D3D12_BLEND_BLEND_FACTOR 
D3D12_BLEND_INV_BLEND_FACTOR 
D3D12_BLEND_SRC1_COLOR 
D3D12_BLEND_INV_SRC1_COLOR 
D3D12_BLEND_SRC1_ALPHA 
D3D12_BLEND_INV_SRC1_ALPHA 

Definition at line 1881 of file mini_d3d12.h.

◆ D3D12_BLEND_OP

Enumerator
D3D12_BLEND_OP_ADD 
D3D12_BLEND_OP_SUBTRACT 
D3D12_BLEND_OP_REV_SUBTRACT 
D3D12_BLEND_OP_MIN 
D3D12_BLEND_OP_MAX 

Definition at line 1901 of file mini_d3d12.h.

◆ D3D12_LOGIC_OP

Enumerator
D3D12_LOGIC_OP_CLEAR 
D3D12_LOGIC_OP_SET 
D3D12_LOGIC_OP_COPY 
D3D12_LOGIC_OP_COPY_INVERTED 
D3D12_LOGIC_OP_NOOP 
D3D12_LOGIC_OP_INVERT 
D3D12_LOGIC_OP_AND 
D3D12_LOGIC_OP_NAND 
D3D12_LOGIC_OP_OR 
D3D12_LOGIC_OP_NOR 
D3D12_LOGIC_OP_XOR 
D3D12_LOGIC_OP_EQUIV 
D3D12_LOGIC_OP_AND_REVERSE 
D3D12_LOGIC_OP_AND_INVERTED 
D3D12_LOGIC_OP_OR_REVERSE 
D3D12_LOGIC_OP_OR_INVERTED 

Definition at line 1909 of file mini_d3d12.h.

◆ D3D12_FILL_MODE

Enumerator
D3D12_FILL_MODE_WIREFRAME 
D3D12_FILL_MODE_SOLID 

Definition at line 1947 of file mini_d3d12.h.

◆ D3D12_CULL_MODE

Enumerator
D3D12_CULL_MODE_NONE 
D3D12_CULL_MODE_FRONT 
D3D12_CULL_MODE_BACK 

Definition at line 1952 of file mini_d3d12.h.

◆ D3D12_CONSERVATIVE_RASTERIZATION_MODE

Enumerator
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF 
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON 

Definition at line 1958 of file mini_d3d12.h.

◆ D3D12_DEPTH_WRITE_MASK

Enumerator
D3D12_DEPTH_WRITE_MASK_ZERO 
D3D12_DEPTH_WRITE_MASK_ALL 

Definition at line 1977 of file mini_d3d12.h.

◆ D3D12_COMPARISON_FUNC

Enumerator
D3D12_COMPARISON_FUNC_NEVER 
D3D12_COMPARISON_FUNC_LESS 
D3D12_COMPARISON_FUNC_EQUAL 
D3D12_COMPARISON_FUNC_LESS_EQUAL 
D3D12_COMPARISON_FUNC_GREATER 
D3D12_COMPARISON_FUNC_NOT_EQUAL 
D3D12_COMPARISON_FUNC_GREATER_EQUAL 
D3D12_COMPARISON_FUNC_ALWAYS 

Definition at line 1982 of file mini_d3d12.h.

◆ D3D12_STENCIL_OP

Enumerator
D3D12_STENCIL_OP_KEEP 
D3D12_STENCIL_OP_ZERO 
D3D12_STENCIL_OP_REPLACE 
D3D12_STENCIL_OP_INCR_SAT 
D3D12_STENCIL_OP_DECR_SAT 
D3D12_STENCIL_OP_INVERT 
D3D12_STENCIL_OP_INCR 
D3D12_STENCIL_OP_DECR 

Definition at line 1993 of file mini_d3d12.h.

◆ D3D12_INPUT_CLASSIFICATION

Enumerator
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA 
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA 

Definition at line 2022 of file mini_d3d12.h.

◆ D3D12_PIPELINE_STATE_FLAGS

Enumerator
D3D12_PIPELINE_STATE_FLAG_NONE 
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG 

Definition at line 2042 of file mini_d3d12.h.

◆ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE

Enumerator
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED 
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF 
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF 

Definition at line 2047 of file mini_d3d12.h.

◆ D3D12_PRIMITIVE_TOPOLOGY_TYPE

Enumerator
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED 
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT 
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE 
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE 
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH 

Definition at line 2053 of file mini_d3d12.h.

◆ D3D12_RESOURCE_DIMENSION

Enumerator
D3D12_RESOURCE_DIMENSION_UNKNOWN 
D3D12_RESOURCE_DIMENSION_BUFFER 
D3D12_RESOURCE_DIMENSION_TEXTURE1D 
D3D12_RESOURCE_DIMENSION_TEXTURE2D 
D3D12_RESOURCE_DIMENSION_TEXTURE3D 

Definition at line 2104 of file mini_d3d12.h.

◆ D3D12_TEXTURE_LAYOUT

Enumerator
D3D12_TEXTURE_LAYOUT_UNKNOWN 
D3D12_TEXTURE_LAYOUT_ROW_MAJOR 
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE 
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE 

Definition at line 2112 of file mini_d3d12.h.

◆ D3D12_RESOURCE_FLAGS

Enumerator
D3D12_RESOURCE_FLAG_NONE 
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET 
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL 
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS 
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE 
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER 
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS 

Definition at line 2119 of file mini_d3d12.h.

◆ D3D12_CPU_PAGE_PROPERTY

Enumerator
D3D12_CPU_PAGE_PROPERTY_UNKNOWN 
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE 
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE 
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK 

Definition at line 2143 of file mini_d3d12.h.

◆ D3D12_MEMORY_POOL

Enumerator
D3D12_MEMORY_POOL_UNKNOWN 
D3D12_MEMORY_POOL_L0 
D3D12_MEMORY_POOL_L1 

Definition at line 2150 of file mini_d3d12.h.

◆ D3D12_HEAP_TYPE

Enumerator
D3D12_HEAP_TYPE_DEFAULT 
D3D12_HEAP_TYPE_UPLOAD 
D3D12_HEAP_TYPE_READBACK 
D3D12_HEAP_TYPE_CUSTOM 

Definition at line 2156 of file mini_d3d12.h.

◆ D3D12_HEAP_FLAGS

Enumerator
D3D12_HEAP_FLAG_NONE 
D3D12_HEAP_FLAG_SHARED 
D3D12_HEAP_FLAG_DENY_BUFFERS 
D3D12_HEAP_FLAG_ALLOW_DISPLAY 
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER 
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES 
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES 
D3D12_HEAP_FLAG_HARDWARE_PROTECTED 
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH 
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES 
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS 
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES 
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES 

Definition at line 2171 of file mini_d3d12.h.

◆ D3D12_TILE_MAPPING_FLAGS

Enumerator
D3D12_TILE_MAPPING_FLAG_NONE 
D3D12_TILE_MAPPING_FLAG_NO_HAZARD 

Definition at line 2187 of file mini_d3d12.h.

◆ D3D12_TILE_COPY_FLAGS

Enumerator
D3D12_TILE_COPY_FLAG_NONE 
D3D12_TILE_COPY_FLAG_NO_HAZARD 
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE 
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER 

Definition at line 2193 of file mini_d3d12.h.

◆ D3D12_RESOURCE_STATES

Enumerator
D3D12_RESOURCE_STATE_COMMON 
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER 
D3D12_RESOURCE_STATE_INDEX_BUFFER 
D3D12_RESOURCE_STATE_RENDER_TARGET 
D3D12_RESOURCE_STATE_UNORDERED_ACCESS 
D3D12_RESOURCE_STATE_DEPTH_WRITE 
D3D12_RESOURCE_STATE_DEPTH_READ 
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE 
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE 
D3D12_RESOURCE_STATE_STREAM_OUT 
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT 
D3D12_RESOURCE_STATE_COPY_DEST 
D3D12_RESOURCE_STATE_COPY_SOURCE 
D3D12_RESOURCE_STATE_RESOLVE_DEST 
D3D12_RESOURCE_STATE_RESOLVE_SOURCE 
D3D12_RESOURCE_STATE_GENERIC_READ 
D3D12_RESOURCE_STATE_PRESENT 
D3D12_RESOURCE_STATE_PREDICATION 

Definition at line 2201 of file mini_d3d12.h.

◆ D3D12_FEATURE

Enumerator
D3D12_FEATURE_D3D12_OPTIONS 
D3D12_FEATURE_ARCHITECTURE 
D3D12_FEATURE_FEATURE_LEVELS 
D3D12_FEATURE_FORMAT_SUPPORT 
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS 
D3D12_FEATURE_FORMAT_INFO 
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT 
D3D12_FEATURE_SHADER_MODEL 
D3D12_FEATURE_D3D12_OPTIONS1 
D3D12_FEATURE_ROOT_SIGNATURE 
D3D12_FEATURE_ARCHITECTURE1 
D3D12_FEATURE_D3D12_OPTIONS2 
D3D12_FEATURE_SHADER_CACHE 
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY 

Definition at line 2235 of file mini_d3d12.h.

◆ D3D12_CLEAR_FLAGS

Enumerator
D3D12_CLEAR_FLAG_DEPTH 
D3D12_CLEAR_FLAG_STENCIL 

Definition at line 2252 of file mini_d3d12.h.

◆ D3D12_FENCE_FLAGS

Enumerator
D3D12_FENCE_FLAG_NONE 
D3D12_FENCE_FLAG_SHARED 
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER 

Definition at line 2258 of file mini_d3d12.h.

◆ D3D12_DESCRIPTOR_HEAP_TYPE

Enumerator
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV 
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER 
D3D12_DESCRIPTOR_HEAP_TYPE_RTV 
D3D12_DESCRIPTOR_HEAP_TYPE_DSV 
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES 

Definition at line 2265 of file mini_d3d12.h.

◆ D3D12_DESCRIPTOR_HEAP_FLAGS

Enumerator
D3D12_DESCRIPTOR_HEAP_FLAG_NONE 
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE 

Definition at line 2273 of file mini_d3d12.h.

◆ D3D12_SHADER_COMPONENT_MAPPING

Enumerator
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 

Definition at line 2278 of file mini_d3d12.h.

◆ D3D12_BUFFER_SRV_FLAGS

Enumerator
D3D12_BUFFER_SRV_FLAG_NONE 
D3D12_BUFFER_SRV_FLAG_RAW 

Definition at line 2298 of file mini_d3d12.h.

◆ D3D12_SRV_DIMENSION

Enumerator
D3D12_SRV_DIMENSION_UNKNOWN 
D3D12_SRV_DIMENSION_BUFFER 
D3D12_SRV_DIMENSION_TEXTURE1D 
D3D12_SRV_DIMENSION_TEXTURE1DARRAY 
D3D12_SRV_DIMENSION_TEXTURE2D 
D3D12_SRV_DIMENSION_TEXTURE2DARRAY 
D3D12_SRV_DIMENSION_TEXTURE2DMS 
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D12_SRV_DIMENSION_TEXTURE3D 
D3D12_SRV_DIMENSION_TEXTURECUBE 
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY 

Definition at line 2370 of file mini_d3d12.h.

◆ D3D12_BUFFER_UAV_FLAGS

Enumerator
D3D12_BUFFER_UAV_FLAG_NONE 
D3D12_BUFFER_UAV_FLAG_RAW 

Definition at line 2417 of file mini_d3d12.h.

◆ D3D12_UAV_DIMENSION

Enumerator
D3D12_UAV_DIMENSION_UNKNOWN 
D3D12_UAV_DIMENSION_BUFFER 
D3D12_UAV_DIMENSION_TEXTURE1D 
D3D12_UAV_DIMENSION_TEXTURE1DARRAY 
D3D12_UAV_DIMENSION_TEXTURE2D 
D3D12_UAV_DIMENSION_TEXTURE2DARRAY 
D3D12_UAV_DIMENSION_TEXTURE3D 

Definition at line 2459 of file mini_d3d12.h.

◆ D3D12_RTV_DIMENSION

Enumerator
D3D12_RTV_DIMENSION_UNKNOWN 
D3D12_RTV_DIMENSION_BUFFER 
D3D12_RTV_DIMENSION_TEXTURE1D 
D3D12_RTV_DIMENSION_TEXTURE1DARRAY 
D3D12_RTV_DIMENSION_TEXTURE2D 
D3D12_RTV_DIMENSION_TEXTURE2DARRAY 
D3D12_RTV_DIMENSION_TEXTURE2DMS 
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY 
D3D12_RTV_DIMENSION_TEXTURE3D 

Definition at line 2524 of file mini_d3d12.h.

◆ D3D12_DSV_FLAGS

Enumerator
D3D12_DSV_FLAG_NONE 
D3D12_DSV_FLAG_READ_ONLY_DEPTH 
D3D12_DSV_FLAG_READ_ONLY_STENCIL 

Definition at line 2580 of file mini_d3d12.h.

◆ D3D12_DSV_DIMENSION

Enumerator
D3D12_DSV_DIMENSION_UNKNOWN 
D3D12_DSV_DIMENSION_TEXTURE1D 
D3D12_DSV_DIMENSION_TEXTURE1DARRAY 
D3D12_DSV_DIMENSION_TEXTURE2D 
D3D12_DSV_DIMENSION_TEXTURE2DARRAY 
D3D12_DSV_DIMENSION_TEXTURE2DMS 
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY 

Definition at line 2587 of file mini_d3d12.h.

◆ D3D12_FILTER

Enumerator
D3D12_FILTER_MIN_MAG_MIP_POINT 
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR 
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT 
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MIN_MAG_MIP_LINEAR 
D3D12_FILTER_ANISOTROPIC 
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT 
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 
D3D12_FILTER_COMPARISON_ANISOTROPIC 
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT 
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR 
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT 
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR 
D3D12_FILTER_MINIMUM_ANISOTROPIC 
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT 
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR 
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT 
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR 
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT 
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR 
D3D12_FILTER_MAXIMUM_ANISOTROPIC 

Definition at line 2611 of file mini_d3d12.h.

◆ D3D12_TEXTURE_ADDRESS_MODE

Enumerator
D3D12_TEXTURE_ADDRESS_MODE_WRAP 
D3D12_TEXTURE_ADDRESS_MODE_MIRROR 
D3D12_TEXTURE_ADDRESS_MODE_CLAMP 
D3D12_TEXTURE_ADDRESS_MODE_BORDER 
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE 

Definition at line 2650 of file mini_d3d12.h.

◆ D3D12_QUERY_HEAP_TYPE

Enumerator
D3D12_QUERY_HEAP_TYPE_OCCLUSION 
D3D12_QUERY_HEAP_TYPE_TIMESTAMP 
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS 
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS 

Definition at line 2700 of file mini_d3d12.h.

◆ D3D12_INDIRECT_ARGUMENT_TYPE

Enumerator
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW 
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED 
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH 
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW 
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW 
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT 
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW 
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW 
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW 

Definition at line 2713 of file mini_d3d12.h.

◆ D3D12_TILE_RANGE_FLAGS

Enumerator
D3D12_TILE_RANGE_FLAG_NONE 
D3D12_TILE_RANGE_FLAG_NULL 
D3D12_TILE_RANGE_FLAG_SKIP 
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE 

Definition at line 2795 of file mini_d3d12.h.

◆ D3D12_TEXTURE_COPY_TYPE

Enumerator
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX 
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT 

Definition at line 2802 of file mini_d3d12.h.

◆ D3D12_RESOURCE_BARRIER_FLAGS

Enumerator
D3D12_RESOURCE_BARRIER_FLAG_NONE 
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY 
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY 

Definition at line 2853 of file mini_d3d12.h.

◆ D3D12_RESOURCE_BARRIER_TYPE

Enumerator
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION 
D3D12_RESOURCE_BARRIER_TYPE_ALIASING 
D3D12_RESOURCE_BARRIER_TYPE_UAV 

Definition at line 2860 of file mini_d3d12.h.

◆ D3D12_QUERY_TYPE

Enumerator
D3D12_QUERY_TYPE_OCCLUSION 
D3D12_QUERY_TYPE_BINARY_OCCLUSION 
D3D12_QUERY_TYPE_TIMESTAMP 
D3D12_QUERY_TYPE_PIPELINE_STATISTICS 
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 

Definition at line 2896 of file mini_d3d12.h.

◆ D3D12_PREDICATION_OP

Enumerator
D3D12_PREDICATION_OP_EQUAL_ZERO 
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO 

Definition at line 2907 of file mini_d3d12.h.

◆ D3D12_ROOT_SIGNATURE_FLAGS

Enumerator
D3D12_ROOT_SIGNATURE_FLAG_NONE 
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT 
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS 
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS 
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS 
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS 
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS 
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT 

Definition at line 2912 of file mini_d3d12.h.

◆ D3D12_ROOT_PARAMETER_TYPE

Enumerator
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE 
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS 
D3D12_ROOT_PARAMETER_TYPE_CBV 
D3D12_ROOT_PARAMETER_TYPE_SRV 
D3D12_ROOT_PARAMETER_TYPE_UAV 

Definition at line 2923 of file mini_d3d12.h.

◆ D3D12_DESCRIPTOR_RANGE_TYPE

Enumerator
D3D12_DESCRIPTOR_RANGE_TYPE_SRV 
D3D12_DESCRIPTOR_RANGE_TYPE_UAV 
D3D12_DESCRIPTOR_RANGE_TYPE_CBV 
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER 

Definition at line 2931 of file mini_d3d12.h.

◆ D3D12_SHADER_VISIBILITY

Enumerator
D3D12_SHADER_VISIBILITY_ALL 
D3D12_SHADER_VISIBILITY_VERTEX 
D3D12_SHADER_VISIBILITY_HULL 
D3D12_SHADER_VISIBILITY_DOMAIN 
D3D12_SHADER_VISIBILITY_GEOMETRY 
D3D12_SHADER_VISIBILITY_PIXEL 

Definition at line 2962 of file mini_d3d12.h.

◆ D3D12_STATIC_BORDER_COLOR

Enumerator
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK 
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK 
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE 

Definition at line 2982 of file mini_d3d12.h.

◆ D3D12_DESCRIPTOR_RANGE_FLAGS

Enumerator
D3D12_DESCRIPTOR_RANGE_FLAG_NONE 
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE 
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE 
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE 
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC 

Definition at line 3012 of file mini_d3d12.h.

◆ D3D12_ROOT_DESCRIPTOR_FLAGS

Enumerator
D3D12_ROOT_DESCRIPTOR_FLAG_NONE 
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE 
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE 
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC 

Definition at line 3035 of file mini_d3d12.h.

◆ D3D_ROOT_SIGNATURE_VERSION

Enumerator
D3D_ROOT_SIGNATURE_VERSION_1 
D3D_ROOT_SIGNATURE_VERSION_1_0 
D3D_ROOT_SIGNATURE_VERSION_1_1 

Definition at line 3067 of file mini_d3d12.h.

◆ DXGI_ADAPTER_FLAG

Enumerator
DXGI_ADAPTER_FLAG_NONE 
DXGI_ADAPTER_FLAG_REMOTE 
DXGI_ADAPTER_FLAG_SOFTWARE 
DXGI_ADAPTER_FLAG_FORCE_DWORD 

Definition at line 5926 of file mini_d3d12.h.

Function Documentation

◆ _Return_type_success_() [1/2]

typedef _Return_type_success_ ( return >=  0)

◆ DECLARE_HANDLE() [1/2]

DECLARE_HANDLE ( HWND  )

◆ DECLARE_HANDLE() [2/2]

DECLARE_HANDLE ( HINSTANCE  )

◆ _Return_type_success_() [2/2]

typedef _Return_type_success_ ( return  = =0)

◆ DECLARE_INTERFACE()

DECLARE_INTERFACE ( ID3DInclude  )

Definition at line 1184 of file mini_d3d12.h.

References PURE, STDMETHOD, and THIS_.

◆ DEFINE_ENUM_FLAG_OPERATORS() [1/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_COMMAND_QUEUE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [2/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_PIPELINE_STATE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [3/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_RESOURCE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [4/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_TILE_MAPPING_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [5/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_TILE_COPY_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [6/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_CLEAR_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [7/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_FENCE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [8/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_BUFFER_SRV_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [9/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_BUFFER_UAV_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [10/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_DSV_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [11/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_DESCRIPTOR_HEAP_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [12/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_HEAP_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [13/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_RESOURCE_STATES  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [14/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_RESOURCE_BARRIER_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [15/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_ROOT_SIGNATURE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [16/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_DESCRIPTOR_RANGE_FLAGS  )

◆ DEFINE_ENUM_FLAG_OPERATORS() [17/17]

DEFINE_ENUM_FLAG_OPERATORS ( D3D12_ROOT_DESCRIPTOR_FLAGS  )

◆ HRESULT()

typedef HRESULT ( WINAPI PFN_D3D12_CREATE_DEVICE)

◆ DEFINE_GUID() [1/39]

DEFINE_GUID ( IID_ID3D12Object  ,
0xc4fec28f  ,
0x7966  ,
0x4e95  ,
0x9f  ,
0x94  ,
0xf4  ,
0x31  ,
0xcb  ,
0x56  ,
0xc3  ,
0xb8   
)

◆ DEFINE_GUID() [2/39]

DEFINE_GUID ( IID_ID3D12DeviceChild  ,
0x905db94b  ,
0xa00c  ,
0x4140  ,
0x9d  ,
0xf5  ,
0x2b  ,
0x64  ,
0xca  ,
0x9e  ,
0xa3  ,
0x57   
)

◆ DEFINE_GUID() [3/39]

DEFINE_GUID ( IID_ID3D12RootSignature  ,
0xc54a6b66  ,
0x72df  ,
0x4ee8  ,
0x8b  ,
0xe5  ,
0xa9  ,
0x46  ,
0xa1  ,
0x42  ,
0x92  ,
0x14   
)

◆ DEFINE_GUID() [4/39]

DEFINE_GUID ( IID_ID3D12RootSignatureDeserializer  ,
0x34AB647B  ,
0x3CC8  ,
0x46AC  ,
0x84  ,
0x1B  ,
0xC0  ,
0x96  ,
0x56  ,
0x45  ,
0xC0  ,
0x46   
)

◆ DEFINE_GUID() [5/39]

DEFINE_GUID ( IID_ID3D12VersionedRootSignatureDeserializer  ,
0x7F91CE67  ,
0x090C  ,
0x4BB7  ,
0xB7  ,
0x8E  ,
0xED  ,
0x8F  ,
0xF2  ,
0xE3  ,
0x1D  ,
0xA0   
)

◆ DEFINE_GUID() [6/39]

DEFINE_GUID ( IID_ID3D12Pageable  ,
0x63ee58fb  ,
0x1268  ,
0x4835  ,
0x86  ,
0xda  ,
0xf0  ,
0x08  ,
0xce  ,
0x62  ,
0xf0  ,
0xd6   
)

◆ DEFINE_GUID() [7/39]

DEFINE_GUID ( IID_ID3D12Heap  ,
0x6b3b2502  ,
0x6e51  ,
0x45b3  ,
0x90  ,
0xee  ,
0x98  ,
0x84  ,
0x26  ,
0x5e  ,
0x8d  ,
0xf3   
)

◆ DEFINE_GUID() [8/39]

DEFINE_GUID ( IID_ID3D12Resource  ,
0x696442be  ,
0xa72e  ,
0x4059  ,
0xbc  ,
0x79  ,
0x5b  ,
0x5c  ,
0x98  ,
0x04  ,
0x0f  ,
0xad   
)

◆ DEFINE_GUID() [9/39]

DEFINE_GUID ( IID_ID3D12CommandAllocator  ,
0x6102dee4  ,
0xaf59  ,
0x4b09  ,
0xb9  ,
0x99  ,
0xb4  ,
0x4d  ,
0x73  ,
0xf0  ,
0x9b  ,
0x24   
)

◆ DEFINE_GUID() [10/39]

DEFINE_GUID ( IID_ID3D12Fence  ,
0x0a753dcf  ,
0xc4d8  ,
0x4b91  ,
0xad  ,
0xf6  ,
0xbe  ,
0x5a  ,
0x60  ,
0xd9  ,
0x5a  ,
0x76   
)

◆ DEFINE_GUID() [11/39]

DEFINE_GUID ( IID_ID3D12PipelineState  ,
0x765a30f3  ,
0xf624  ,
0x4c6f  ,
0xa8  ,
0x28  ,
0xac  ,
0xe9  ,
0x48  ,
0x62  ,
0x24  ,
0x45   
)

◆ DEFINE_GUID() [12/39]

DEFINE_GUID ( IID_ID3D12DescriptorHeap  ,
0x8efb471d  ,
0x616c  ,
0x4f49  ,
0x90  ,
0xf7  ,
0x12  ,
0x7b  ,
0xb7  ,
0x63  ,
0xfa  ,
0x51   
)

◆ DEFINE_GUID() [13/39]

DEFINE_GUID ( IID_ID3D12QueryHeap  ,
0x0d9658ae  ,
0xed45  ,
0x469e  ,
0xa6  ,
0x1d  ,
0x97  ,
0x0e  ,
0xc5  ,
0x83  ,
0xca  ,
0xb4   
)

◆ DEFINE_GUID() [14/39]

DEFINE_GUID ( IID_ID3D12CommandSignature  ,
0xc36a797c  ,
0xec80  ,
0x4f0a  ,
0x89  ,
0x85  ,
0xa7  ,
0xb2  ,
0x47  ,
0x50  ,
0x82  ,
0xd1   
)

◆ DEFINE_GUID() [15/39]

DEFINE_GUID ( IID_ID3D12CommandList  ,
0x7116d91c  ,
0xe7e4  ,
0x47ce  ,
0xb8  ,
0xc6  ,
0xec  ,
0x81  ,
0x68  ,
0xf4  ,
0x37  ,
0xe5   
)

◆ DEFINE_GUID() [16/39]

DEFINE_GUID ( IID_ID3D12GraphicsCommandList  ,
0x5b160d0f  ,
0xac1b  ,
0x4185  ,
0x8b  ,
0xa8  ,
0xb3  ,
0xae  ,
0x42  ,
0xa5  ,
0xa4  ,
0x55   
)

◆ DEFINE_GUID() [17/39]

DEFINE_GUID ( IID_ID3D12GraphicsCommandList1  ,
0x553103fb  ,
0x1fe7  ,
0x4557  ,
0xbb  ,
0x38  ,
0x94  ,
0x6d  ,
0x7d  ,
0x0e  ,
0x7c  ,
0xa7   
)

◆ DEFINE_GUID() [18/39]

DEFINE_GUID ( IID_ID3D12CommandQueue  ,
0x0ec870a6  ,
0x5d7e  ,
0x4c22  ,
0x8c  ,
0xfc  ,
0x5b  ,
0xaa  ,
0xe0  ,
0x76  ,
0x16  ,
0xed   
)

◆ DEFINE_GUID() [19/39]

DEFINE_GUID ( IID_ID3D12Device  ,
0x189819f1  ,
0x1db6  ,
0x4b57  ,
0xbe  ,
0x54  ,
0x18  ,
0x21  ,
0x33  ,
0x9b  ,
0x85  ,
0xf7   
)

◆ DEFINE_GUID() [20/39]

DEFINE_GUID ( IID_ID3D12PipelineLibrary  ,
0xc64226a8  ,
0x9201  ,
0x46af  ,
0xb4  ,
0xcc  ,
0x53  ,
0xfb  ,
0x9f  ,
0xf7  ,
0x41  ,
0x4f   
)

◆ DEFINE_GUID() [21/39]

DEFINE_GUID ( IID_ID3D12PipelineLibrary1  ,
0x80eabf42  ,
0x2568  ,
0x4e5e  ,
0xbd  ,
0x82  ,
0xc3  ,
0x7f  ,
0x86  ,
0x96  ,
0x1d  ,
0xc3   
)

◆ DEFINE_GUID() [22/39]

DEFINE_GUID ( IID_ID3D12Device1  ,
0x77acce80  ,
0x638e  ,
0x4e65  ,
0x88  ,
0x95  ,
0xc1  ,
0xf2  ,
0x33  ,
0x86  ,
0x86  ,
0x3e   
)

◆ DEFINE_GUID() [23/39]

DEFINE_GUID ( IID_ID3D12Device2  ,
0x30baa41e  ,
0xb15b  ,
0x475c  ,
0xa0  ,
0xbb  ,
0x1a  ,
0xf5  ,
0xc5  ,
0xb6  ,
0x43  ,
0x28   
)

◆ DEFINE_GUID() [24/39]

DEFINE_GUID ( IID_ID3D12Tools  ,
0x7071e1f0  ,
0xe84b  ,
0x4b33  ,
0x97  ,
0x4f  ,
0x12  ,
0xfa  ,
0x49  ,
0xde  ,
0x65  ,
0xc5   
)

◆ DEFINE_GUID() [25/39]

DEFINE_GUID ( IID_ID3D12Debug  ,
0x344488b7  ,
0x6846  ,
0x474b  ,
0xb9  ,
0x89  ,
0xf0  ,
0x27  ,
0x44  ,
0x82  ,
0x45  ,
0xe0   
)

◆ DEFINE_GUID() [26/39]

DEFINE_GUID ( IID_IDXGIObject  ,
0xaec22fb8  ,
0x76f3  ,
0x4639  ,
0x9b  ,
0xe0  ,
0x28  ,
0xeb  ,
0x43  ,
0xa6  ,
0x7a  ,
0x2e   
)

◆ DEFINE_GUID() [27/39]

DEFINE_GUID ( IID_IDXGIDeviceSubObject  ,
0x3d3e0379  ,
0xf9de  ,
0x4d58  ,
0xbb  ,
0x6c  ,
0x18  ,
0xd6  ,
0x29  ,
0x92  ,
0xf1  ,
0xa6   
)

◆ DEFINE_GUID() [28/39]

DEFINE_GUID ( IID_IDXGIResource  ,
0x035f3ab4  ,
0x482e  ,
0x4e50  ,
0xb4  ,
0x1f  ,
0x8a  ,
0x7f  ,
0x8b  ,
0xd8  ,
0x96  ,
0x0b   
)

◆ DEFINE_GUID() [29/39]

DEFINE_GUID ( IID_IDXGIKeyedMutex  ,
0x9d8e1289  ,
0xd7b3  ,
0x465f  ,
0x81  ,
0x26  ,
0x25  ,
0x0e  ,
0x34  ,
0x9a  ,
0xf8  ,
0x5d   
)

◆ DEFINE_GUID() [30/39]

DEFINE_GUID ( IID_IDXGISurface  ,
0xcafcb56c  ,
0x6ac3  ,
0x4889  ,
0xbf  ,
0x47  ,
0x9e  ,
0x23  ,
0xbb  ,
0xd2  ,
0x60  ,
0xec   
)

◆ DEFINE_GUID() [31/39]

DEFINE_GUID ( IID_IDXGISurface1  ,
0x4AE63092  ,
0x6327  ,
0x4c1b  ,
0x80  ,
0xAE  ,
0xBF  ,
0xE1  ,
0x2E  ,
0xA3  ,
0x2B  ,
0x86   
)

◆ DEFINE_GUID() [32/39]

DEFINE_GUID ( IID_IDXGIAdapter  ,
0x2411e7e1  ,
0x12ac  ,
0x4ccf  ,
0xbd  ,
0x14  ,
0x97  ,
0x98  ,
0xe8  ,
0x53  ,
0x4d  ,
0xc0   
)

◆ DEFINE_GUID() [33/39]

DEFINE_GUID ( IID_IDXGIOutput  ,
0xae02eedb  ,
0xc735  ,
0x4690  ,
0x8d  ,
0x52  ,
0x5a  ,
0x8d  ,
0xc2  ,
0x02  ,
0x13  ,
0xaa   
)

◆ DEFINE_GUID() [34/39]

<
DEFINE_GUID ( IID_IDXGISwapChain  ,
0x310d36a0  ,