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D3D12_RESOURCE_BARRIER Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_RESOURCE_BARRIER_TYPE Type
 
D3D12_RESOURCE_BARRIER_FLAGS Flags
 
union {
   D3D12_RESOURCE_TRANSITION_BARRIER   Transition
 
   D3D12_RESOURCE_ALIASING_BARRIER   Aliasing
 
   D3D12_RESOURCE_UAV_BARRIER   UAV
 
}; 
 

Detailed Description

Definition at line 2880 of file mini_d3d12.h.

Member Data Documentation

◆ Type

D3D12_RESOURCE_BARRIER_TYPE D3D12_RESOURCE_BARRIER::Type

Definition at line 2881 of file mini_d3d12.h.

◆ Flags

D3D12_RESOURCE_BARRIER_FLAGS D3D12_RESOURCE_BARRIER::Flags

Definition at line 2882 of file mini_d3d12.h.

◆ Transition

D3D12_RESOURCE_TRANSITION_BARRIER D3D12_RESOURCE_BARRIER::Transition

Definition at line 2884 of file mini_d3d12.h.

◆ Aliasing

D3D12_RESOURCE_ALIASING_BARRIER D3D12_RESOURCE_BARRIER::Aliasing

Definition at line 2885 of file mini_d3d12.h.

◆ UAV

D3D12_RESOURCE_UAV_BARRIER D3D12_RESOURCE_BARRIER::UAV

Definition at line 2886 of file mini_d3d12.h.

◆ @28

union { ... }

The documentation for this struct was generated from the following file: