#include <mini_d3d12.h>
Definition at line 2744 of file mini_d3d12.h.
◆ Type
◆ Slot
UINT D3D12_INDIRECT_ARGUMENT_DESC::Slot |
◆ [struct]
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::VertexBuffer |
◆ RootParameterIndex
UINT D3D12_INDIRECT_ARGUMENT_DESC::RootParameterIndex |
◆ DestOffsetIn32BitValues
UINT D3D12_INDIRECT_ARGUMENT_DESC::DestOffsetIn32BitValues |
◆ Num32BitValuesToSet
UINT D3D12_INDIRECT_ARGUMENT_DESC::Num32BitValuesToSet |
◆ [struct]
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::Constant |
◆ [struct]
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ConstantBufferView |
◆ [struct]
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ShaderResourceView |
◆ [struct]
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::UnorderedAccessView |
◆ [union]
The documentation for this struct was generated from the following file: