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D3D12_DESCRIPTOR_RANGE1 Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_DESCRIPTOR_RANGE_TYPE RangeType
 
UINT NumDescriptors
 
UINT BaseShaderRegister
 
UINT RegisterSpace
 
D3D12_DESCRIPTOR_RANGE_FLAGS Flags
 
UINT OffsetInDescriptorsFromTableStart
 

Detailed Description

Definition at line 3034 of file mini_d3d12.h.

Member Data Documentation

◆ RangeType

D3D12_DESCRIPTOR_RANGE_TYPE D3D12_DESCRIPTOR_RANGE1::RangeType

Definition at line 3035 of file mini_d3d12.h.

◆ NumDescriptors

UINT D3D12_DESCRIPTOR_RANGE1::NumDescriptors

Definition at line 3036 of file mini_d3d12.h.

◆ BaseShaderRegister

UINT D3D12_DESCRIPTOR_RANGE1::BaseShaderRegister

Definition at line 3037 of file mini_d3d12.h.

◆ RegisterSpace

UINT D3D12_DESCRIPTOR_RANGE1::RegisterSpace

Definition at line 3038 of file mini_d3d12.h.

◆ Flags

D3D12_DESCRIPTOR_RANGE_FLAGS D3D12_DESCRIPTOR_RANGE1::Flags

Definition at line 3039 of file mini_d3d12.h.

◆ OffsetInDescriptorsFromTableStart

UINT D3D12_DESCRIPTOR_RANGE1::OffsetInDescriptorsFromTableStart

Definition at line 3040 of file mini_d3d12.h.


The documentation for this struct was generated from the following file: