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D3D12_ROOT_PARAMETER Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_ROOT_PARAMETER_TYPE ParameterType
 
union {
   D3D12_ROOT_DESCRIPTOR_TABLE   DescriptorTable
 
   D3D12_ROOT_CONSTANTS   Constants
 
   D3D12_ROOT_DESCRIPTOR   Descriptor
 
}; 
 
D3D12_SHADER_VISIBILITY ShaderVisibility
 

Detailed Description

Definition at line 2984 of file mini_d3d12.h.

Member Data Documentation

◆ ParameterType

D3D12_ROOT_PARAMETER_TYPE D3D12_ROOT_PARAMETER::ParameterType

Definition at line 2985 of file mini_d3d12.h.

◆ DescriptorTable

D3D12_ROOT_DESCRIPTOR_TABLE D3D12_ROOT_PARAMETER::DescriptorTable

Definition at line 2987 of file mini_d3d12.h.

◆ Constants

D3D12_ROOT_CONSTANTS D3D12_ROOT_PARAMETER::Constants

Definition at line 2988 of file mini_d3d12.h.

◆ Descriptor

D3D12_ROOT_DESCRIPTOR D3D12_ROOT_PARAMETER::Descriptor

Definition at line 2989 of file mini_d3d12.h.

◆ @30

union { ... }

◆ ShaderVisibility

D3D12_SHADER_VISIBILITY D3D12_ROOT_PARAMETER::ShaderVisibility

Definition at line 2991 of file mini_d3d12.h.


The documentation for this struct was generated from the following file: