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D3D12_DESCRIPTOR_RANGE Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_DESCRIPTOR_RANGE_TYPE RangeType
 
UINT NumDescriptors
 
UINT BaseShaderRegister
 
UINT RegisterSpace
 
UINT OffsetInDescriptorsFromTableStart
 

Detailed Description

Definition at line 2951 of file mini_d3d12.h.

Member Data Documentation

◆ RangeType

D3D12_DESCRIPTOR_RANGE_TYPE D3D12_DESCRIPTOR_RANGE::RangeType

Definition at line 2952 of file mini_d3d12.h.

◆ NumDescriptors

UINT D3D12_DESCRIPTOR_RANGE::NumDescriptors

Definition at line 2953 of file mini_d3d12.h.

◆ BaseShaderRegister

UINT D3D12_DESCRIPTOR_RANGE::BaseShaderRegister

Definition at line 2954 of file mini_d3d12.h.

◆ RegisterSpace

UINT D3D12_DESCRIPTOR_RANGE::RegisterSpace

Definition at line 2955 of file mini_d3d12.h.

◆ OffsetInDescriptorsFromTableStart

UINT D3D12_DESCRIPTOR_RANGE::OffsetInDescriptorsFromTableStart

Definition at line 2956 of file mini_d3d12.h.


The documentation for this struct was generated from the following file: