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#include <mini_d3d12.h>
Definition at line 3001 of file mini_d3d12.h.
D3D12_FILTER D3D12_STATIC_SAMPLER_DESC::Filter |
Definition at line 3002 of file mini_d3d12.h.
D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressU |
Definition at line 3003 of file mini_d3d12.h.
D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressV |
Definition at line 3004 of file mini_d3d12.h.
D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressW |
Definition at line 3005 of file mini_d3d12.h.
FLOAT D3D12_STATIC_SAMPLER_DESC::MipLODBias |
Definition at line 3006 of file mini_d3d12.h.
UINT D3D12_STATIC_SAMPLER_DESC::MaxAnisotropy |
Definition at line 3007 of file mini_d3d12.h.
D3D12_COMPARISON_FUNC D3D12_STATIC_SAMPLER_DESC::ComparisonFunc |
Definition at line 3008 of file mini_d3d12.h.
D3D12_STATIC_BORDER_COLOR D3D12_STATIC_SAMPLER_DESC::BorderColor |
Definition at line 3009 of file mini_d3d12.h.
FLOAT D3D12_STATIC_SAMPLER_DESC::MinLOD |
Definition at line 3010 of file mini_d3d12.h.
FLOAT D3D12_STATIC_SAMPLER_DESC::MaxLOD |
Definition at line 3011 of file mini_d3d12.h.
UINT D3D12_STATIC_SAMPLER_DESC::ShaderRegister |
Definition at line 3012 of file mini_d3d12.h.
UINT D3D12_STATIC_SAMPLER_DESC::RegisterSpace |
Definition at line 3013 of file mini_d3d12.h.
D3D12_SHADER_VISIBILITY D3D12_STATIC_SAMPLER_DESC::ShaderVisibility |
Definition at line 3014 of file mini_d3d12.h.