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#include <mini_d3d12.h>
Public Attributes | |
ID3D12RootSignature * | pRootSignature |
D3D12_SHADER_BYTECODE | CS |
UINT | NodeMask |
D3D12_CACHED_PIPELINE_STATE | CachedPSO |
D3D12_PIPELINE_STATE_FLAGS | Flags |
Definition at line 2103 of file mini_d3d12.h.
ID3D12RootSignature* D3D12_COMPUTE_PIPELINE_STATE_DESC::pRootSignature |
Definition at line 2104 of file mini_d3d12.h.
D3D12_SHADER_BYTECODE D3D12_COMPUTE_PIPELINE_STATE_DESC::CS |
Definition at line 2105 of file mini_d3d12.h.
UINT D3D12_COMPUTE_PIPELINE_STATE_DESC::NodeMask |
Definition at line 2106 of file mini_d3d12.h.
D3D12_CACHED_PIPELINE_STATE D3D12_COMPUTE_PIPELINE_STATE_DESC::CachedPSO |
Definition at line 2107 of file mini_d3d12.h.
D3D12_PIPELINE_STATE_FLAGS D3D12_COMPUTE_PIPELINE_STATE_DESC::Flags |
Definition at line 2108 of file mini_d3d12.h.