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D3D12_ROOT_PARAMETER1 Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_ROOT_PARAMETER_TYPE ParameterType
 
union {
   D3D12_ROOT_DESCRIPTOR_TABLE1   DescriptorTable
 
   D3D12_ROOT_CONSTANTS   Constants
 
   D3D12_ROOT_DESCRIPTOR1   Descriptor
 
}; 
 
D3D12_SHADER_VISIBILITY ShaderVisibility
 

Detailed Description

Definition at line 3062 of file mini_d3d12.h.

Member Data Documentation

◆ ParameterType

D3D12_ROOT_PARAMETER_TYPE D3D12_ROOT_PARAMETER1::ParameterType

Definition at line 3063 of file mini_d3d12.h.

◆ DescriptorTable

D3D12_ROOT_DESCRIPTOR_TABLE1 D3D12_ROOT_PARAMETER1::DescriptorTable

Definition at line 3065 of file mini_d3d12.h.

◆ Constants

D3D12_ROOT_CONSTANTS D3D12_ROOT_PARAMETER1::Constants

Definition at line 3066 of file mini_d3d12.h.

◆ Descriptor

D3D12_ROOT_DESCRIPTOR1 D3D12_ROOT_PARAMETER1::Descriptor

Definition at line 3067 of file mini_d3d12.h.

◆ @32

union { ... }

◆ ShaderVisibility

D3D12_SHADER_VISIBILITY D3D12_ROOT_PARAMETER1::ShaderVisibility

Definition at line 3069 of file mini_d3d12.h.


The documentation for this struct was generated from the following file: