Here is a list of all variables with links to the classes they belong to:
- t -
- t : Halide::Internal::IRMatcher::CastOp< A >, Halide::Internal::IRMatcher::SelectOp< C, T, F >
- tail : Halide::Internal::Split, Halide::Runtime::Internal::Synchronization::hash_bucket, Halide::Runtime::Internal::Synchronization::word_lock_queue_data
- tail_offset : Halide::Runtime::Internal::MemoryRange
- target : Halide::AutoSchedulerResults, Halide::Internal::Autoscheduler::SearchSpace, Halide::Internal::Autoscheduler::State::FeatureLoopNestMutator, Halide::Internal::CodeGen_C, Halide::Internal::CodeGen_LLVM, Halide::Internal::GeneratorBase, Halide::Internal::JSONCompilerLogger, Halide::SimdOpCheckTest, halide_filter_metadata_t
- target_a_team_size : Halide::Runtime::Internal::work_queue_t
- targetCount : WGPUFragmentState
- targets : Halide::Internal::ExecuteGeneratorArgs, WGPUFragmentState
- task : Halide::Internal::Autoscheduler::LoopNest::Sites, Halide::Runtime::Internal::work
- task_fn : Halide::Runtime::Internal::work
- tasks : Halide::SimdOpCheckTest
- texture : WGPUBindGroupLayoutEntry, WGPUImageCopyTexture
- Texture1D : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC
- Texture1DArray : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC
- Texture2D : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC
- Texture2DArray : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC
- Texture2DMS : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC
- Texture2DMSArray : D3D12_DEPTH_STENCIL_VIEW_DESC, D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC
- Texture3D : D3D12_RENDER_TARGET_VIEW_DESC, D3D12_SHADER_RESOURCE_VIEW_DESC, D3D12_UNORDERED_ACCESS_VIEW_DESC
- textureBindingViewDimension : WGPUTextureBindingViewDimensionDescriptor
- TextureCube : D3D12_SHADER_RESOURCE_VIEW_DESC
- TextureCubeArray : D3D12_SHADER_RESOURCE_VIEW_DESC
- textureView : WGPUBindGroupEntry
- then_case : Halide::Internal::IfThenElse
- This : ID3D10BlobVtbl, ID3D12CommandAllocatorVtbl, ID3D12CommandListVtbl, ID3D12CommandQueueVtbl, ID3D12DebugVtbl, ID3D12DescriptorHeapVtbl, ID3D12DeviceChildVtbl, ID3D12DeviceVtbl, ID3D12FenceVtbl, ID3D12GraphicsCommandListVtbl, ID3D12ObjectVtbl, ID3D12PageableVtbl, ID3D12PipelineStateVtbl, ID3D12QueryHeapVtbl, ID3D12ResourceVtbl, ID3D12RootSignatureVtbl, IDXGIAdapter1Vtbl, IDXGIAdapterVtbl, IDXGIFactory1Vtbl, IDXGIFactoryVtbl, IDXGIObjectVtbl, IUnknownVtbl
- thread : Halide::Internal::Autoscheduler::LoopNest::Sites
- ThreadGroupCountX : ID3D12GraphicsCommandListVtbl
- ThreadGroupCountY : ID3D12GraphicsCommandListVtbl
- ThreadGroupCountZ : ID3D12GraphicsCommandListVtbl
- threads : Halide::Internal::Autoscheduler::ThreadInfo, Halide::Runtime::Internal::work_queue_t
- threads_created : Halide::Runtime::Internal::work_queue_t
- threads_in_this_block : Halide::Internal::Autoscheduler::ThreadInfo
- threads_reserved : Halide::Runtime::Internal::work, Halide::Runtime::Internal::work_queue_t
- tileable : Halide::Internal::Autoscheduler::LoopNest
- timedWaitAnyEnable : WGPUInstanceFeatures
- timedWaitAnyMaxCount : WGPUInstanceFeatures
- timestampWrites : WGPUComputePassDescriptor, WGPURenderPassDescriptor
- to : Halide::Runtime::Internal::Synchronization::bucket_pair
- token : Halide::Internal::ScopedBinding< T >, Halide::Internal::ScopedBinding< void >
- top : D3D12_BOX, tagRECT
- TopLeftX : D3D12_VIEWPORT
- TopLeftY : D3D12_VIEWPORT
- topology : WGPUPrimitiveState
- total_inner_serial_extents : Halide::Internal::Autoscheduler::GPULoopInfo
- total_outer_serial_extents : Halide::Internal::Autoscheduler::GPULoopInfo
- total_size : Halide::Internal::Autoscheduler::BoundContents::Layout
- totalPixelLocalStorageSize : WGPUPipelineLayoutPixelLocalStorage, WGPURenderPassPixelLocalStorage
- trace : Halide::Internal::Call
- trace_tag : halide_trace_event_t
- TransferSyntax : _RPC_MESSAGE
- Transition : D3D12_RESOURCE_BARRIER
- transpose_accesses : Halide::Internal::PipelineFeatures
- true_value : Halide::Internal::Select
- truths : Halide::Internal::Simplify::ScopedFact, Halide::Internal::Simplify
- tv_sec : timeval
- tv_usec : timeval
- Type : D3D12_COMMAND_QUEUE_DESC, D3D12_DESCRIPTOR_HEAP_DESC, D3D12_HEAP_PROPERTIES, D3D12_INDIRECT_ARGUMENT_DESC, D3D12_QUERY_HEAP_DESC, D3D12_RESOURCE_BARRIER, D3D12_TEXTURE_COPY_LOCATION, ID3D12GraphicsCommandListVtbl
- type : Halide::Argument, Halide::Internal::Allocate, Halide::Internal::ApplySplitResult, Halide::Internal::BaseExprNode, Halide::Internal::BufferBuilder, Halide::Internal::BufferInfo, Halide::Internal::Closure::Buffer, Halide::Internal::CodeGen_C::Allocation, Halide::Internal::CodeGen_LLVM::VPResultType, Halide::Internal::CodeGen_Posix::Allocation, Halide::Internal::DeviceArgument, Halide::Internal::IRMatcher::OptionalIntrinType< Call::saturating_cast >, halide_buffer_t, halide_filter_argument_t, halide_filter_argument_t_v0, halide_trace_event_t, halide_trace_packet_t, ID3D12DeviceVtbl, WGPUBufferBindingLayout, WGPUCompilationMessage, WGPUQuerySetDescriptor, WGPUSamplerBindingLayout, WGPUSharedFenceExportInfo
- type_size : Halide::Runtime::Internal::Vulkan::VulkanSharedMemoryAllocation, Halide::Runtime::Internal::Vulkan::VulkanSpecializationConstant
- type_t_type : Halide::Internal::CodeGen_LLVM
- types : Halide::Internal::AbstractGenerator::ArgInfo, Halide::Internal::Prefetch, Halide::Internal::Realize
- types_ : Halide::Internal::GIOBase
- types_in_use : Halide::Internal::PipelineFeatures