DeviceInterface.h File Reference
#include "Target.h"

Go to the source code of this file.


 This file defines the class FunctionDAG, which is our representation of a Halide pipeline, and contains methods to using Halide's bounds tools to query properties of it.


const halide_device_interface_tHalide::get_device_interface_for_device_api (DeviceAPI d, const Target &t=get_jit_target_from_environment(), const char *error_site=nullptr)
 Gets the appropriate halide_device_interface_t * for a DeviceAPI. More...
DeviceAPI Halide::get_default_device_api_for_target (const Target &t)
 Get the specific DeviceAPI that Halide would select when presented with DeviceAPI::Default_GPU for a given target. More...
bool Halide::host_supports_target_device (const Target &t)
 This attempts to sniff whether a given Target (and its implied DeviceAPI) is usable on the current host. More...
Expr Halide::Internal::make_device_interface_call (DeviceAPI device_api)
 Get an Expr which evaluates to the device interface for the given device api at runtime. More...

Detailed Description

Methods for managing device allocations when jitting

Definition in file DeviceInterface.h.