Here is a list of all variables with links to the classes they belong to:
- g -
- g : WGPUColor
- gamutConversionMatrix : WGPUExternalTextureDescriptor
- generate_children_time : Halide::Internal::Autoscheduler::Statistics
- generator : Halide::Internal::GIOBase, Halide::Internal::StubOutputBufferBase
- generator_args : Halide::Internal::JSONCompilerLogger
- generator_name : Halide::Internal::ExecuteGeneratorArgs, Halide::Internal::JSONCompilerLogger
- generator_params : Halide::Internal::ExecuteGeneratorArgs
- get_remote_profiler_state : halide_profiler_state
- gid : Halide::Internal::FileStat
- global_allocation_bytes_read_per_realization : Halide::Internal::ScheduleFeatures
- global_bytes_at_task : Halide::Internal::ScheduleFeatures
- global_innermost_bytes_at_task : Halide::Internal::ScheduleFeatures
- global_mem_load_efficiency : Halide::Internal::ScheduleFeatures
- global_mem_store_efficiency : Halide::Internal::ScheduleFeatures
- global_size : Halide::Runtime::Internal::Vulkan::VulkanDispatchData
- gpu_label : Halide::Internal::Autoscheduler::LoopNest
- gpu_store_memory_type : Halide::Internal::Autoscheduler::LoopNest::Sites
- gpu_thread_extents : Halide::Internal::Autoscheduler::LoopNest::StageScheduleState
- gpu_threads : Halide::Internal::Autoscheduler::LoopNest::StageScheduleState::FuncVar
- GS : D3D12_GRAPHICS_PIPELINE_STATE_DESC
- guid : ID3D12CommandAllocatorVtbl, ID3D12CommandListVtbl, ID3D12CommandQueueVtbl, ID3D12DescriptorHeapVtbl, ID3D12DeviceChildVtbl, ID3D12DeviceVtbl, ID3D12FenceVtbl, ID3D12GraphicsCommandListVtbl, ID3D12ObjectVtbl, ID3D12PageableVtbl, ID3D12PipelineStateVtbl, ID3D12QueryHeapVtbl, ID3D12ResourceVtbl, ID3D12RootSignatureVtbl