Halide 19.0.0
Halide compiler and libraries
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CodeGen_D3D12Compute_Dev.h
Go to the documentation of this file.
1#ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
2#define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
3
4/** \file
5 * Defines the code-generator for producing D3D12-compatible HLSL kernel code
6 */
7
8#include <memory>
9
10namespace Halide {
11
12struct Target;
13
14namespace Internal {
15
16struct CodeGen_GPU_Dev;
17
18std::unique_ptr<CodeGen_GPU_Dev> new_CodeGen_D3D12Compute_Dev(const Target &target);
19
20} // namespace Internal
21} // namespace Halide
22
23#endif
std::unique_ptr< CodeGen_GPU_Dev > new_CodeGen_D3D12Compute_Dev(const Target &target)
This file defines the class FunctionDAG, which is our representation of a Halide pipeline,...
@ Internal
Not visible externally, similar to 'static' linkage in C.
A struct representing a target machine and os to generate code for.
Definition Target.h:19