Halide
CodeGen_D3D12Compute_Dev.h
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#ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
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#define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
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/** \file
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* Defines the code-generator for producing D3D12-compatible HLSL kernel code
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*/
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#include <memory>
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namespace
Halide
{
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struct
Target;
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namespace
Internal
{
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struct
CodeGen_GPU_Dev;
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std::unique_ptr<CodeGen_GPU_Dev>
new_CodeGen_D3D12Compute_Dev
(
const
Target &target);
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}
// namespace Internal
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}
// namespace Halide
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#endif
Halide::Internal::new_CodeGen_D3D12Compute_Dev
std::unique_ptr< CodeGen_GPU_Dev > new_CodeGen_D3D12Compute_Dev(const Target &target)
Halide
This file defines the class FunctionDAG, which is our representation of a Halide pipeline,...
Definition:
AbstractGenerator.h:19
Halide::LinkageType::Internal
@ Internal
Not visible externally, similar to 'static' linkage in C.
src
CodeGen_D3D12Compute_Dev.h
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