Halide
CodeGen_D3D12Compute_Dev.h
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1 #ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
2 #define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
3 
4 /** \file
5  * Defines the code-generator for producing D3D12-compatible HLSL kernel code
6  */
7 
8 #include <memory>
9 
10 namespace Halide {
11 
12 struct Target;
13 
14 namespace Internal {
15 
16 struct CodeGen_GPU_Dev;
17 
18 std::unique_ptr<CodeGen_GPU_Dev> new_CodeGen_D3D12Compute_Dev(const Target &target);
19 
20 } // namespace Internal
21 } // namespace Halide
22 
23 #endif
Halide::Internal::new_CodeGen_D3D12Compute_Dev
std::unique_ptr< CodeGen_GPU_Dev > new_CodeGen_D3D12Compute_Dev(const Target &target)
Halide
This file defines the class FunctionDAG, which is our representation of a Halide pipeline,...
Definition: AbstractGenerator.h:19
Halide::LinkageType::Internal
@ Internal
Not visible externally, similar to 'static' linkage in C.