halide_buffer_t#
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struct halide_buffer_t#
The raw representation of an image passed around by generated Halide code.
It includes some stuff to track whether the image is not actually in main memory, but instead on a device (like a GPU). For a more convenient C++ wrapper, use Halide::Buffer<T>.
Public Members
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uint64_t device#
A device-handle for e.g.
GPU memory used to back this buffer.
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const struct halide_device_interface_t *device_interface#
The interface used to interpret the above handle.
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uint8_t *host#
A pointer to the start of the data in main memory.
In terms of the Halide coordinate system, this is the address of the min coordinates (defined below).
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uint64_t flags#
flags with various meanings.
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struct halide_type_t type#
The type of each buffer element.
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int32_t dimensions#
The dimensionality of the buffer.
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halide_dimension_t *dim#
The shape of the buffer.
Halide does not own this array - you must manage the memory for it yourself.
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void *padding#
Pads the buffer up to a multiple of 8 bytes.
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uint64_t device#